Really cool idea! The bullet effect lighting up the room gives adds a nice feel! The score could be displayed at all times!
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Wattage Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.636 | 3.636 |
How much do you enjoy the game overall? | #4 | 3.091 | 3.091 |
How well does the game fit the theme? | #4 | 4.182 | 4.182 |
Overall | #7 | 3.073 | 3.073 |
Visuals | #7 | 3.000 | 3.000 |
Audio | #14 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h30min
Comments
Really fun! I had a pretty similar idea when I read about the jam topic :)
Solid mechanics and I love the moments when you go around to collect the energy and the light turns off :)
Really fun! I had a pretty similar idea when I read about the jam topic :)
Solid mechanics and I love the moments when you go around to collect the energy and the light turns off :)
Fun game i enjoyed the art and mechanics seem solid overall was a fun little game
I think the lights mechanic were the best, making everything dark when you go out to get health or running from enemies was a brilliant idea!
I like the lights on/off idea, and I'm a fan of the art (mainly the battery dude)! The shooting felt a bit unresponsive, but aside from that awesome for 3 hours - this could probably turn into some sort of fast-paced shooter/puzzle-ish game with some poish & features!
Thanks, I really appreciate your comment haha I'm not very fond of my art skills. The battery was the only thing I worked on for more than 5 minutes, though.
Yep, about the shooting, that's one of the parts I had more non-executed ideas. I wanted ammo, reloading, auto mode... Could be much better. But hey, with only 3 hours...
Thanks for playing
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