very great and nice game
Play game
Slime Loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.875 | 3.875 |
Visuals | #1 | 4.063 | 4.063 |
How much do you enjoy the game overall? | #2 | 3.750 | 3.750 |
Overall | #2 | 3.712 | 3.712 |
Gameplay | #10 | 3.500 | 3.500 |
How well does the game fit the themes? | #19 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours 10 minutes
Comments
Fantastic visual design! Although the dev time is extended, I still give your my highest score.
I really like your design and also the game mechanism.
I am a new game developer and want to ask a simple question:
When the slimes fall to the circle ground, how do you set their positions on the ground when the roll still whirling? Did you use the center portal to be the point of Polar coordinate system?
Wow, thank you so much!
To answer your question: Basically, every affected Rigidbody gets their own gravity direction based on their position with the center of the circle world being the source of it. I just calculate the direction from the center towards the position of the object. When they move I create a move Vector that has a positive or negative value on the x-axis (think of it as local move direction), then transform that into a world direction (so that their movement is based on their rotation) and set it as velocity. Then I add, when the object is not grounded, gravity direction + a force (speed) to their velocity.
It's probably not the most elegant or performant way but it works I guess. I can send you some sample code if you're interested, just message me.
Hey we reviewed your game here, check it out https://www.twitch.tv/devdiaries
Interesting idea. I really like the l round lens-y world. It wasn't clear to me that you had to shoot an opposite colour spell at the orb but I think that's because on my first go it kept changing to the jelly colour when I started charging xD Once I realised that it was random and the spell had to not match it worked fine.
wow! – great idea - i love the rotating playing field! you’ve done well! had quite some fun here :)
Awesome visuals and camera movement, very unique feel, it would be good to be able to discharge spells and if I knew how much time was left on a colour of portal before it changes, great job!
Thanks for trying it out. :)
Being able to discharge was certainly on my TODO list but I couldn't afford to spend more time on the already overshot time limit unfortunately. Having an indicator for the portal changes is a neat idea I'd really like to implement if I ever were to expand on this little game, thanks for the feedback!
Very fun game! Only issue I had was portal changing color too often. Overall good subbmision!
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