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The Royal Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.364 | 3.364 |
How much do you enjoy the game overall? | #7 | 2.909 | 2.909 |
How well does the game fit the themes? | #7 | 3.818 | 3.818 |
Overall | #7 | 3.073 | 3.073 |
Gameplay | #8 | 2.727 | 2.727 |
Visuals | #10 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~6 hours :(
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Comments
can you please make an updated version that fixes the fail state stuff cuz it would be fun if the game functioned :3
good idea but too random
VERY interesting concept! i also like the attention to detail and the obvious amount of work that went in. but yeah the game is super hard, i did not manage to beat it :D
i'd like to second the other comments and say that it would be neat if there was less emphasis on luck and more emphasis on detective work - but with some tinkering, this has a potential for a cool "full-size" game, imo
also, i spy a fellow godot engine enjoyer 👀
Thanks :) I had hoped to make it a bit easier. Unfortunately luck was always going to be a big part of the jam version but I would like to see if I can make it less luck based at some point. :)
Yeah, Godot is my jam xD
Nice game, the idea is cool! But I don't really know how to recognize exactly the king. And why do you have 2 cards per turn?
Thanks, I think two cards is a hold over from when it was going to be a different game without the questions.
It's nice take on this type of games. I find it fun and I would definitely play it from time to time. I found little bug where you can ask more than 2 question if you ask 2 and then press questions again you can ask 3rd and 4th question. Music takes me places :)
Tough game but I really enjoyed it! Impressive considering the time it took you! Love the sounds!
Wow… it’s really very hard - based on only two questions, but at least some seem to be lying… always :)
Very interesting concept - could be the base for some mobile game or a minigame in a bigger project. You should hold on to that idea - it’s a good base!
Intriguing idea, but I couldn't tell good and bad guys apart and ended up jailing royals left and right :'D
Oh no! Maybe I should have inverted the chance of them making a mistake to make it easier to sniff out the enemies xD
Very cool concept! Just wish it was less luck-based and instead incentivized more "detective-work", but I understand the limitations of the short dev time. Also love the voiceover!
Nice Game and all but its kinda super hard :)
Oh yeah, it's suuuuper hard. I was hoping to try and make it a bit easier but it was getting on to 5AM by the time I'd got it to a somewhat submit-able state 😅
Still very good Nice work