Play Kings vs. Queens
Kings vs. Queens (TriJam#185)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.000 | 4.000 |
Audio | #2 | 3.545 | 3.545 |
Overall | #3 | 3.818 | 3.818 |
Visuals | #3 | 3.727 | 3.727 |
How much do you enjoy the game overall? | #3 | 3.636 | 3.636 |
How well does the game fit the themes? | #5 | 4.182 | 4.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours each in a Team of 2 (one sound&gfx, 1 dev)
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Comments
So far we have 275, 343 and 375 points … Dev highscore beaten twice! Congratulations :-)
good and fun and i got 375 points
Thanks - too bad you didn’t submit this week - next one then!
Thank you! Whohaaa … a score over 300! Congratulations - so the match lasted quite some time! You survived long!
Did you win as Queen or as King?
They kill a bishop and survive. 3 atk and 3hp compared to bishops 2atk
Wow, so impressive, how did you make that in 3 hours, what is your stack? 🤯
The gameplay is very interesting, I think it would be good to continue to develop this.
I really like this kind of game so my vote will be less objective ahah 😅
No problem with a subjective vote :D Glad you like it. My stack is named on the main menu. Bottom right corner. All my libs are open source.
You really did great job on this one! Mechanics of the game are unique and fun! You need a little bit of time to get use to it but its really good material. Must say it may be the best one in this Jam.
Thank you very much! Glad you enjoyed it! tbh, making it wasn’t so much fun, as it turned out to be quite complicated to code and the clock was ticking merciless… had to stop at some point, so some bugs are still in there. Anyway, quite satisfied with the outcome!
And you should be satisfied. It's noticable that you are expirienced gamemaker
Cool gameplay, I really liked the audio. Impressive to have completed this game with all the assets and instructions within the jam time frame! Congrats!
Thank you - glad you enjoyed the ride! Did you win?
Cool idea, I like how well chess piece movement works in this game. Keyboard control would really be appreciated.
My best score 275 (as a king, victory)
Congratulations! The 10% faster mana regeneration of the king outweighs the movement restriction - but anyway - it’s not so easy to win, i spent almost half an hour of that precious jam time to the AI decisions (and their animation, card selection, and stuff), and it plays quite ok for that dev time. I have lost many matches.
Every score over 250 is really good! Thanks for sharing
Oh, yes, the ai does very good job!
In my opinion the most complex and yet sufficiently-well executed idea of the jam - good job!
Thank you very much!! It was really hard (and close) to make it - but i had that idea and just WANTED to play my own plants vs zombies clone :-D
Really nice idea! I like how the pieces move and the music and art work well together.
Thank you! Makes me happy if you like it.
ITs Just so Good And Polished Good Job, But I Dont Think We Can use A Assest For the Game.. i mean the coding things cuz if so i can just gather alot of the stuff i make and put it in my game so its kinda weird idk about that but its a really well made game
Hey! I do not fully understand what you are trying to say. can you try to explain a bit please
look i think we are only allowed to use assests like for art and sounds and stuff not for a premade codes and stuff
cuz that will be so ez and not challengin and others that made "Code"and game design in 3 hours will just not be as good as someone who already have a assest of a pre made game but u just add somestuff and its done
Yours will hhave a pretty advantage if u used assests "code and game designs" like i see the tab thingy and the highscore menu others could not do that in 3 hours and for the ppl that rate will see that yours is better but its (premade)
i hope you understand i am not sure that using assests of your last game is okay tho
i do not use assets from the last game. the highscorer is a public git repository, i mean.. where is the border? is unity ok? it’s a full fletched framework with camera control, 3d space and all. gamemaker? rooms, sounds, tons of assets… a text library is ok but a highscore library not?
that’s how development works. you write hopefully code as generic as possible so it can be reused. you do not want to reinvent the wheel week after week. Trijam is here to advance and to get better.
The next version of the highscorer library will even have a cloud-api backend and we will all share the SAME highscore-list so you can battle against the highscores of all other jammers.
You should judge the idea, the coding/features for the GAME - not for the menu and peripherals like a highscore table or if the ui buttons use the same sprite as last week.
i dont know about that i just dont think its right , you mean if i have a premade project for literally everything but the gameplay and all i did was the gameplay that counts ? , it will be much better than those who started from zero not using a premade project its just my opinion , i am just shareing it if its ok for you to use premade projects use them i am not judging ,still gonna give u the rate you deserve for this amazing game and nice work buddy ! wish You All Luck
Thanks for sharing your opinions. See, I develop for over 35 years now, and if all the hours of effort put into these small games would produce not a single line of reusable code, then I know, I do it wrong.
gml-raptor was there before I jammed, true, but in a rough, early beta version, full of bugs. It advanced to amazingly fast since I do the jams, even the highscore list is a PRODUCT of TriJam - it just gets refined jam after jam after jam until it’s a final product.
My opinion is you SHOULD do exactly that - build your base, advance, get better, learn to write generic reusable code - it will pay off in your real job. Professional development is all about sticking together the right frameworks and architectures. Only the flesh inside is coded by hand today. And that’s exactly what I do. I use GameMaker as engine, raptor as framework and code the game. btw, raptor is open source as well as the highscorer, the outline shader, the audiohelper, the flag animation I use now and then - feel free to use it. raptor has extensive documentation (over 30,000 words and growing) and I’ll gladly give some starting advices how to use StateMachine and Animation - the two main classes that make all those games possible in 3 hours. Basically, it’s just two classes and a little UI glitter.
oooo Wow , Thats Just Super imppressive never knew you was doing this for over 35 years , i just started 2 years ago , i make reuseaple code but i dont think its ok in this jam , if it is that would save alot of time for me i do have a lot of frame works for alot of types of projects so i know what you mean, i am 16 btw so i am really new to this whole Game Developer things but i am trying my best all i was talking about is that the jam might not accept it but if it does then its okay ig