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n_nexy

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A member registered Sep 09, 2018 · View creator page →

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(2 edits)

Thank you Yal you are a gem, it worked perfectly! Yeah, I've already taken care of collision with the rotated ramp (used rectangle with rotation as you mentioned), I was just missing this final piece of the puzzle.

One thing is my frame rate takes quite a hit now when walking on ramps, is dot_product just a very expensive function? 
^Disregard - my collision code was causing a bottleneck.

Thanks again!

Hi Yal, thanks for making this. I know it's "old" but it really helped me in my learning journey with using 3D in Game Maker.

If possible I need a little help with something: I'm trying to make it so the sprite that generates "slopes/ramps" can have any image_angle value and still work as a ramp from that direction.

I have the code to create vertex buffers for the slope at any angle so that aspect works fine and generated 3D model is nicely rotated. But I can't figure out how I can use this so the collision with ramp works properly at any angle.

This is your code for ramp collision that should return player's z position on the ramp:

function func_CollisionTopSlanted(xx, yy) {
hlerpT = clamp(lerp(z_tlc, z_trc, xx / sprite_width), min(z_tlc, z_trc), max(z_tlc, z_trc));
hlerpB = clamp(lerp(z_blc, z_brc, xx / sprite_width), min(z_blc, z_brc), max(z_blc, z_brc));
bilerp = clamp(lerp(hlerpT, hlerpB, yy / sprite_height), min(hlerpT, hlerpB), max(hlerpT,hlerpB));
return bilerp;
}

And as it is it works great for "non-rotated" ramps (image_angle is 0).

I figured I should probably replace "xx  / sprite_width" and "yy / sprite_height" with something that takes into account the rotation of the sprite that generates slope but am not sure. Any help, hints or tips are greatly appreciated!

Thank you!

Gosh darn! Making enemies invisible outside of "glasses" is such a logical step forward in mechanics design! Can't update it now as voting from judges is still ongoing but will keep this cool feature in mind if I ever update this game. Thanks!

The animations... so smooth... *drools*!

(I love the  fighting system, very complete and satisfying - though as another commenter mentioned, really wish it was a linear beat-'em-up with more locations and enemies; but overall incredible work for a jam game!)

Thanks! The Cauldron explodes when you destroy too many wrong ingridients in a row. If you destroy two correct monsters it 'cools-down' a bit and then you have room to defeat wrong monster again.

I've recently added gamepad support but only for the downloadable version of the game.

Cheers!

Hmm... that's odd, I'm sorry you are experiencing these  issues. Have you tried playing it on a different browser?

Oh  I wish I had time to add upgrades - had way too many ideas regarding those from the start :D but for the limited dev time the jam allows upgrades/skill tree is a bit out of feasible scope :/

Bleeding helicopters! Very cool game, though I agree with Blobii Studios - I think it would up the enjoyment and challenge factor if you are constantly moving towards the mouse :)

Very cool idea! My only feedback is I think it might be a bit more challenging if there was one card at a time, so Player must pay attention as to what they are doing as often I could just mash the buttons and activate at least one card. Audio is 5/5 for me :)

Glad you like it! :)

Thank you so much!

Thanks! Yeah , the directions are somewhat limiting but let's just say it's part of the intended difficulty of the game and not because I realized it too late and didn't have time to change it :D

Hey thanks for the recommendation! I'm a sucker for liminal spaces so 'will check it out when I get some time to spare!

Melancholy, sadness, happiness, and grief... feelings of being alone and lost are given form in this low-poly 3D experience.  I feel like you've made something truly special!

My only strife I have with the game is: I expected more/longer horror levels - you really have a knack for making scary ambiance so it seems like a wasted potential not to utilize it more. it felt like the game has just begun turning dark and scary and then it was suddenly over. But overall I am happy with my purchase. Thank you for making this!

That's awesome, thank you so much for taking the time to write about my game! Glad you've enjoyed it!

10/10 voice acting! :D

Hey, thanks! I love your game - 'played it as soon as it came out. Your interpretation of the idea is very funny!

Hey, thanks! Glad you've enjoyed it :)

Thanks for the encouraging words! 'Will probably do a post-jam version.

Hey, thanks! I have some more upcoming games with similar art style so keep an eye out!

Thanks for the review! If I ever revisit the game I'll definitely tackle the controls. Dragging the Queen on later waves can be quite a chore. It'll probably be more fun to just click instead of drag as you've mentioned.

Thanks so much! I'm considering making it into a full-fledged game. I had an idea of adding different enemy pieces that have their own movement patterns such as knigths and bishops but was short on time.

Hey, thanks so much for the review! I've actually created all art as pixel art and then applied xBR scaling to achieve the final visual effect :)

Thanks stiggzz22!

Thanks Grisgram, glad you've enjoyed it! The music is actually the only thing I didn't make (the credits for the creator are on the game's page). I think you are right about the font - I actually made the entire game in pixel art and as such the font was readable, but last minute I've decided to apply xBR scaling to the game which, although made the game look better, it messed up with the readability of the font, and there was no time to improve it... oh, well.

Simple yet complete which is what I think the Jam is all about. Presentation is 5/5 for me. Good job!

Good eye!  -It's  actually pixel art but with xBR upscale algorithm applied.
Yeah, the game is pretty bad for the wrist in the later waves, didn't have enough time to properly test it but will keep that in mind in case I ever decide to revisit it later down the line.

In my opinion the most complex and yet sufficiently-well executed idea of the jam - good job!

Very cool concept! Just wish it was less luck-based and instead incentivized more "detective-work", but I understand the limitations of the short dev time.  Also love the voiceover!

(1 edit)

Hey, thanks! Yeah, I've noticed the issue with the music, but was short on time to fix it :q
I've played/rated your game - and yeah, we seemed to have been going for the similar idea - great minds think alike

Thank you so much!

Thanks! Glad you liked it

:(

Thanks!

Hey,  thanks!

Took part in Trijam, and made a small game about fast clicking, exploding chess pieces and regicide!

Created in 3 hours  (More like around 4...oh, well), following the theme: "Kings and Queens".

Check it out if you wanna kill 30 seconds or so:


Cheers!

'Glad you enjoyed it!

Thank you!! Glad you've enjoyed it. Next game is already in the works 😉

Thank you very much!