Play Cash Out
Cash Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.726 | 3.726 |
Visuals | #2 | 3.786 | 3.786 |
Gameplay | #2 | 3.714 | 3.714 |
How much do you enjoy the game overall? | #3 | 3.500 | 3.500 |
Did you make it in 3 hours (put 5 by default) | #6 | 4.500 | 4.500 |
Audio | #7 | 3.357 | 3.357 |
How well does the game fit the themes? | #9 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours building stages and reworking unity template. Excuse the bugs, thanks!
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Comments
Congratulations! Deserved win :)
Thanks a lot. I appreciate it! There were a lot of great entries, I am surprised by the results.
Cool game, nice gameplay ideas and graphics!
oh thanks! Glad you enjoyed it! Thanks for playing and commenting
Nice, very playable game! I like the minimal look and retro music. Cool concept. It's interesting that you can keep playing with negative cash... except you can't shoot. Maybe the score could have more effects on gameplay, also in the positive?
It should technically end when you are out of money because I didnt have time to do a game over screen but since you found it interesting, maybe I can explore that in a new way! It should be that you can only win in the positive and go for the highscore. Thanks for playing and commenting!
I'll just repeat the stuff from the stream :
It's really nice - the spelunky inspiration definetly shines through.
Coins just tend to be score and score is kinda worthless to people who don't hunt archievements but using them as a ressource for progress in and out of the levels has lots of potential.
I would definitely play a full version of this :)Really well polished for the time frame too!
Great submisssion! I see reworking a template is not a bad strategy. If I should say what could be improved, than the jumping, it felt difficult to control. Anyway, nice work.
Yeah I have bought so many unity templates, these give me a chance to tinker with them finally :D Agreed about movement, thanks for saying so
Cool game, with surprising amount of content for 3 hour game (I didn't quite get to the end but I feel it was close). Level design was good. Certain obstacles were very hard to navigate, for example sawblades with spikes on ceiling.
thanks! Yes I don’t know if I reached what I intended for the player to choose which obstacles to get rid of if they can afford it. Thanks for playing!