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SebasRez

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Games

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Extra steps...

In total, it currently has the right amount of objects to create a single ruby and one skull with the right combination, but it also does feel pretty scarce so I can see how these accidents may happen. It's a tricky balance to not flood the game to make it toooooo easy but I will say there are also branches, matches, and duckies in the map aside from just pennies, shovels, and glass. Thanks for playing!

Teenyverse!

AHCK! My poor soul! At least you got to try it out for a bit but the damned build will be the death of me. Thanks for trying it again, BlueJackalope!

There is now! Just added thanks to your comment.

This comment broke my soul. Added a downloadable to compensate.

Using unity 5.3.5. Mixed seems to work, hopefully that does the trick, thanks!

Hey Kai,

For some reason when I import the asset from here it says

"Binary to YAML conversion: type unsigned int is unsupported"
as well as
"Binary to YAML conversion: type UInt16 is unsupported"

any ideas what this may be?

Posted in More Q's

Well, I can make playmaker actions, but it would have been nice if it was done already :P

Last question is if I purchase the asset here on itch.io how do I get updates if there are any updates?

Thanks!

Created a new topic More Q's

Hi Kai,

I just asked a few questions with sebasrez twitter but I had some more, if you can let me know please.

How, in playmaker, would I know if the animate in is complete to send an event?

I think it would be great to set the color as well, along with scale, font, speed, strength, density, and mostly the options are available to manipulate, so it can be done in playmaker and not in the inspector before hand.

Also! I was wondering if there were different animate in options?
Like this lovely animate in

Is this available and are there also different ways of animating in?

Thanks!