Hey Wolfore, Thank you very much for taking the time and leaving a comment on bugs and review.
Recent community posts
Hi I don't think or know if min max pitch is working. I am using the example scene (which the camera is not working for some reason) but more importantly, the pitch is not going up or down. It stays the same no matter what the min or max pitch is set to.
In total, it currently has the right amount of objects to create a single ruby and one skull with the right combination, but it also does feel pretty scarce so I can see how these accidents may happen. It's a tricky balance to not flood the game to make it toooooo easy but I will say there are also branches, matches, and duckies in the map aside from just pennies, shovels, and glass. Thanks for playing!
For some reason when I import the asset from here it says
"Binary to YAML conversion: type unsigned int is unsupported"
as well as
"Binary to YAML conversion: type UInt16 is unsupported"
any ideas what this may be?
Well, I can make playmaker actions, but it would have been nice if it was done already :P
Last question is if I purchase the asset here on itch.io how do I get updates if there are any updates?
I just asked a few questions with sebasrez twitter but I had some more, if you can let me know please.
How, in playmaker, would I know if the animate in is complete to send an event?
I think it would be great to set the color as well, along with scale, font, speed, strength, density, and mostly the options are available to manipulate, so it can be done in playmaker and not in the inspector before hand.
Also! I was wondering if there were different animate in options?
Like this lovely animate in
Is this available and are there also different ways of animating in?