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Don't Learn, Repeat!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.857 | 3.857 |
How much do you enjoy the game overall? | #1 | 3.929 | 3.929 |
Overall | #2 | 3.488 | 3.488 |
Visuals | #7 | 3.429 | 3.429 |
Did you make it in 3 hours (put 5 by default) | #13 | 4.071 | 4.071 |
How well does the game fit the themes? | #14 | 3.214 | 3.214 |
Audio | #16 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h 45min
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Comments
Congratulations for getting the second place! I'm happy your game did well :)
Thanks!
Really nice! Some interesting gameplay mechanics and nice visuals. A very high quality game for the time limit.
Thank you! Making all art inside Godot saves a lot of time.
The character is just too much fun!
Haha thanks :D
Great! Really enjoyable platformer. Id love to know where you get your palettes as well! I'm not sure how canon shots and ground creation(?) fit into the not learning in school but it was really funny with an excellent ending.
Thank you! I create the palettes on the go, I just setup a few colors in the beginning and use them again and again...
The cannon shots and ground creation have nothing in common with school, it's just ideas stitched together :D
Liked the physics based controls. Simple but good look for the game. Funny theme.
Thank you!
Loved it. Moral of the story was funny, repeated a few times before I "got it" and solved the game :)
Thanks for playing :) It's interesting how I myself don't know what the story will be about, it happens spontaneously while making the game.
Really cool gameplay! Love the particle effects and the rigidbody based physics system. I noticed I could jump indefinitely in midair so the shoot mechanic and jump pads are a bit pointless. I also jumped too high and fell out of the map so maybe put in invisible ceilings?
I honestly hope this one is the winner
Thank you, I'm glad you liked it :) The jumping in mid air is just a bug 🐛, I didn't notice it while playtesting because I simply didn't try to jump in air :D Invisible ceilings are a good idea, I just thought it's not necessary, as it's not possible to fly so high... Obviously it is, with the bug. Next time!
And the winning - I'm happy you think so :D I think there is a little chance, we'll see :)
Controls are once again super unique :)
The canon works well and is super fun - the other thing is interesting but gets kinda tedious on a big level.
I'd love to play a longer game with all those different kinds of plattformer movement.
Story was cute too.
Great job overall :)
Thanks for playing and feedback :) I originally planned to make more levels with the circles-creating-cannon, but I didn't manage to make it behave normally and feel comfortably, so I let it just with one... I wonder what unique controls I will make next time ;)
Well done. Nice design and gameplay. Impressive for just above 3 hours. I enjoyed it very much.
The only thing missig really is music. ;)
Thank you! Music... Actually I underestimated it's power, thinking it's not that important, but after playing some games in this jam I see it can add a lot to the game. Next time!