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kwikrick

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A member registered Aug 23, 2020 · View creator page →

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Thank you for your kind words! The scrolling being slow is a technical limitation of of my scrolling implementation. Actually most c64 games can't very scroll fast, due to the  limitations of the hardware (there are not enough cpu cycles to redraw  the whole screen every frame, but the hardware can move the screen over 8 pixels, so if you scroll slow, you have 8 frames to spread out the work). I have some ideas for improving it, but it will probably introduce other artifacts. I think the easiest solution for this game might be to freeze the game until scrolling has caught up. 

Nice relaxing game, due to the music. I like the background going from darkness and stars down to clear summer skies and clouds. 

Cute! It's hard to beat Kenney on cute!  I love the fast scroll back up when restarting. Amazing job with  so little time in a new engine. 

Brilliant. The simplicity of the concept, and so well executed. I love how the robot keeps it's head level. 

The game is a bit too easy, with only the slowdown and jump, and i didn't even need the slowdown. I always end up with exactly the same time. Maybe add a speedup button too? Or continuously increase the speed if you don't slow down? 

Lovely game. Each level let's the player discover a new way to use the simple mechanics of the game. Also, i really like the the encouragements from  the friendly turtle. 

This little game is brilliant and super irritating at the same time. I got so mad!

I have no idea what was going on! Some explanatory text or tutorial would be nice. 

Very interesting concept. I think limiting the words to a dictionary would make the puzzles better. But level design would be very difficult. Maybe showing each lemming's letter could help the player?

I love the concept and creative use of the limitation. The difficulty becomes too hard too quickly, and a lot of random randomness is involved. But very enjoyable still. 

Yes, i can see that.  I was so happy to make smooth acceleration work in assembly code, I left the value low to see the effect all the time. I'll experiment a bit with higher horizontal acceleration/deceleration values, at least when the main character is sitting on a floor.

thanks! :-)

What did you find difficult on using the controls?

Nice game.  I like the mechanic that big rocks that stay on the floor and having to jump over them. 

Hilarious and very creative. I love that there is variation in the game play using different mechanics in different levels. And cut-scenes with story bits. So nice to have a break from repetitive game play. The level design is great, with a nice build-up in difficulty.  Music is a bit simple and repetitive, but you created everything your selves in a weekend, that's awesome. 

It would be nice if the game starts out a bit easier, with a bigger flashlight, lasting longer? 
And gradually make the flashlight weaker. Love the music/sound/atmosphere.  Very liberal interpretation of the the limitation (falling DOWN!) but I'll buy it :-)

Really fun clicker game. I love that you made an ending to it. Took me a little while to figure out  how to reduce clicks, where to click exactly, when too hold the mouse button down etc. but that's part of the game I think. 

I myself have trouble with the third one. I think I accidentally made it more difficult on the last cosmetic edits on the level. 

Thanks! I did originally consider adding a jump. But just falling and bouncing seemed more in line with the jam's limitation, and an  interesting different approach to platforming. 

Nice smooth little game. I'm terrible at it, but it's a fun challenge. For some reason it didn't occur to me to press the arrow to continue after the help screen. Maybe that could be a bit more clear (press this button to continue?). Also, because the game is controlled by the keyboard, the menu should be also, imho. 

Neat idea. It's fun to watch the balls go. Wish there was music of sound effects (plink!)

Nice! Very playable and sweet little game. I noticed I could  enchant the weapon even if I don't  have any piety. Small bug? 

Hi. Nice to hear that you liked it. It's just a prototype right now. Perhaps i will pick up this project again, one day. If I do, it will definitely have a reset/restart button.

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The animations and movement are really smooth. I like the idea of a framing the game in a movie shoot, except the movie doesn't have any dialog, that won't win any Oscars :-) I 

Nice chill game. I liked that the waves are different each round and includes big bosses. Sounds and music would have been nice. Implementation of the limitation is pretty obvious, but well executed.

I like the game concept and the characters are cute. Puzzles are a bit too simple. The hit-boxes are a bit annoying, and controls feel a bit stiff. Some physics based movement with acceleration, sliding and bouncing would give it a nicer feel.

Impressive work on the 3D models and level design. Game is too hard for me. The side to side movement speed has a wicked non-linear speed-up.  But I there are probably players out there with much better reflexes than me, that can ace this. Idea: it would be so cool if the building above you explodes when the evil gun dude passes down.

What a great interpretation of theme and limitation! I also really like the minimalist look and arcade music. I did have a lot of hangs (even with the warning of the bug).

Nice game. You really used the limitation well! Nice pixel art too. The beginning is pretty hard, but once you get a few men, it's easy. Need balancing. Maybe the first wave should be a bit more relaxed? Maybe it would be nice to have more levels,  and each level  the castle gets bigger  and you can place more men?

The reloading mechanic is a nice idea! Needs work to make it into a complete game though, e.g. win and lose conditions. 

Really nice concept. Could use a bit more explanation about the orange dots, but I figured it out after a while. The colors are noise textures give the game a cool artistic look. 

Really lovely art. I really like the pastel colors and soft shapes. At first I didn't understand what i was falling on. Maybe the dangerous bits could stand out a bit more. Also, I really missed music or ambient sound.

I love the silly vibe with the music and sounds. Too bad it's a bit slow on my old Linux computer in Firefox. I should probably try it in a different browser or with a Windows machine.

Really fun game. The sprites, music and sounds give it a nice old school vibe. And I like the parallax scrolling effect. Would be cool to get new spells as you progress.

Just brilliant. Amazing how much work you did on this.

Good job. It's funny you can push the enemies around :-)

For game jams it's nice to build a web version, so you'll get more plays. But then you can't use Godot .NET version. For this game, you probably don't need the c#/.NET stuff.

I like the speed of it. Its hard, but you can learn the path by repetition. Nice pixel art. Simple but solid game.

Cool, didn't know you can run PyGame  in the web. It's been years since I used it. Framerate is a bit sluggish though.

Pretty strong guy,  catching bowling balls :-)

You're obviously just starting. Enjoy learning Godot, it's an awesome tool for game development.

That poor doggy! Nice artwork!