The animations and movement are really smooth. I like the idea of a framing the game in a movie shoot, except the movie doesn't have any dialog, that won't win any Oscars :-) I
kwikrick
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Impressive work on the 3D models and level design. Game is too hard for me. The side to side movement speed has a wicked non-linear speed-up. But I there are probably players out there with much better reflexes than me, that can ace this. Idea: it would be so cool if the building above you explodes when the evil gun dude passes down.
Nice game. You really used the limitation well! Nice pixel art too. The beginning is pretty hard, but once you get a few men, it's easy. Need balancing. Maybe the first wave should be a bit more relaxed? Maybe it would be nice to have more levels, and each level the castle gets bigger and you can place more men?
Very cool concept! And nice challenging levels. The UI could use some improvements. Some suggestions:
- a reset button to redo the level (when you see it's not going as planned). It's annoying to wait until the end of the game and then select the level again
- using the scroll wheel to change the time is not bad as a shortcut, but a separate time control for each piece would be more intuitive. It is a bit confusing to me that the clock shows the time for the piece you want to set and also the timer for the game.
- the king can't move, which makes sense with these puzzles. Maybe give him a different color?
Awsome visual effects! Great music and sound design! Interesting also that you don't manually control shooting. That makes the game pretty much about avoiding collisions and bullets, but the simplicity of it, combined with visuals and sound, is very enjoyable. I did find it hard to see sometimes where the player is in the chaos.
Nice idea. I like the art style of the characters. And how everyone is standing in the middle of a street intersection, :-) It's difficult to know if people are hit by the rain, it takes long before there is a visual clue (turning green). Also, I didn't understand exactly what the difference is between the green and gray cloud.
I really like the art and the music track is great. The game play needs some work. For example, why can I rotate the mouse with the mouse? It doesn't seem useful in the game. Dashing doesn't seem to be very fast compared to normal movement. By going all the way to the left, it becomes really easy to avoid the rain because the drops will be far apart.