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kwikrick

341
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10
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A member registered Aug 23, 2020 · View creator page →

Creator of

Recent community posts

(2 edits)

The animations and movement are really smooth. I like the idea of a framing the game in a movie shoot, except the movie doesn't have any dialog, that won't win any Oscars :-) I 

Nice chill game. I liked that the waves are different each round and includes big bosses. Sounds and music would have been nice. Implementation of the limitation is pretty obvious, but well executed.

I like the game concept and the characters are cute. Puzzles are a bit too simple. The hit-boxes are a bit annoying, and controls feel a bit stiff. Some physics based movement with acceleration, sliding and bouncing would give it a nicer feel.

Impressive work on the 3D models and level design. Game is too hard for me. The side to side movement speed has a wicked non-linear speed-up.  But I there are probably players out there with much better reflexes than me, that can ace this. Idea: it would be so cool if the building above you explodes when the evil gun dude passes down.

What a great interpretation of theme and limitation! I also really like the minimalist look and arcade music. I did have a lot of hangs (even with the warning of the bug).

Nice game. You really used the limitation well! Nice pixel art too. The beginning is pretty hard, but once you get a few men, it's easy. Need balancing. Maybe the first wave should be a bit more relaxed? Maybe it would be nice to have more levels,  and each level  the castle gets bigger  and you can place more men?

The reloading mechanic is a nice idea! Needs work to make it into a complete game though, e.g. win and lose conditions. 

Really nice concept. Could use a bit more explanation about the orange dots, but I figured it out after a while. The colors are noise textures give the game a cool artistic look. 

Really lovely art. I really like the pastel colors and soft shapes. At first I didn't understand what i was falling on. Maybe the dangerous bits could stand out a bit more. Also, I really missed music or ambient sound.

I love the silly vibe with the music and sounds. Too bad it's a bit slow on my old Linux computer in Firefox. I should probably try it in a different browser or with a Windows machine.

Really fun game. The sprites, music and sounds give it a nice old school vibe. And I like the parallax scrolling effect. Would be cool to get new spells as you progress.

Just brilliant. Amazing how much work you did on this.

Good job. It's funny you can push the enemies around :-)

For game jams it's nice to build a web version, so you'll get more plays. But then you can't use Godot .NET version. For this game, you probably don't need the c#/.NET stuff.

I like the speed of it. Its hard, but you can learn the path by repetition. Nice pixel art. Simple but solid game.

Cool, didn't know you can run PyGame  in the web. It's been years since I used it. Framerate is a bit sluggish though.

Pretty strong guy,  catching bowling balls :-)

You're obviously just starting. Enjoy learning Godot, it's an awesome tool for game development.

That poor doggy! Nice artwork!

Great job for a first! I really like how you show the controls in nice little framed boxes.

Very cool concept! And nice challenging levels. The UI could use some improvements. Some suggestions:
- a reset button to redo the level (when you see it's not going as planned). It's annoying to wait until the end of the game and then select the level again
- using the scroll wheel to change the time is not bad as a shortcut, but a separate time control for each piece would be more intuitive. It is a bit confusing to me that the clock shows the time for the piece you want to set and also the timer for the game.
- the king can't move, which makes sense with these puzzles. Maybe give him a different color?

That quite a different interpretation of the theme and limitation :-) Lovely colors and textures. Very relaxing.

Well that was creepy! Is it a game? It's kind of satisfying when you hit the first time, but it doesn't last long.

Thanks!

Yeah, getting stuck in the trees is problem. I need to add a mechanic to climb upwards or reset the game.

Cute pixel graphics style, clean palette. Wish I could see health and stats of the gladiators so i know what upgrades to choose

Fun little game. Graphics are clean but style could be a bit more consistent. 

Cool game! I like the silly drama of a duck jumping through the glass ceilings, chandeliers falling down, quack quack :-)

Awsome visual effects! Great music and sound design! Interesting also that you don't manually control shooting. That makes the game pretty much about avoiding collisions and bullets, but the simplicity of it, combined with visuals and sound, is very enjoyable. I did find it hard to see sometimes where the player is in the chaos. 

I like the feeling of emergency that the game creates. Changing the simulation parameter after each failure is a nice twist.

It would be better if the platforms didn't fall then you touch the bottom, only fall then you stand on them. And then you fall into the acid, you should immediately die. It's nice that you did all the art and the programming, good job!

The game is very simple, but I really like the story and the clean graphical presentation. 

I loved the back story and the text in the dialogs is very funny. Art and graphics style are really well done. The gameplay is a bit too random, it's more luck than skill. But great job!

I like that the player character can rotate by bouncing of edges. It's like dancing :-) Cool music!

For some reason the gun doesn't work, so I can't really judge the game. Might be a browser issue. I tried Firefox and Chrome on Linux.

Very cool minimalist graphics style. The sound fx really make this game.

Nice idea. I like the art style of the characters. And how everyone is standing in the middle of a street intersection,  :-) It's difficult to know if people are hit by the rain, it takes long before there is a visual clue (turning green). Also, I didn't understand exactly what the difference is between the green and gray cloud.

Clearly you had some more ideas that you wanted to implement. There's the platforms in the game but they don't really have a function in the gameplay, yet. But 3 hours is not much time. Keep it up and you'll get better!

I really like the art and the music track is great. The game play needs some work. For example, why can I rotate the mouse with the mouse? It doesn't seem useful in the game. Dashing doesn't seem to be very fast compared to normal movement. By going all the way to the left, it becomes really easy to avoid the rain because the drops will be far apart.

Impossible to get all the rain drops, due to speed of player.  Just make it faster. Some other ideas to make it more interesting:
- only when acid rain hit a flower should remaining hitpoints decrease. 
- only the gray box should collide with the rain drops, not the whole player

The art is very good. Except the player sprite doesn't match the style and theme of the background. The music is really awsome! Did you make it all yourself? If so: kudos! (If not: put it in the credits) .

I like the back story about getting back at the capitalists for poisoning our world. A bit short, but nice graphics, music and sfx.