Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kwikrick

431
Posts
13
Followers
19
Following
A member registered Aug 23, 2020 · View creator page →

Creator of

Recent community posts

It's not quite a game, because you can't win or loose... (or did I miss it?) but I do like the idea of creating a party with chaos and order elements. Could be a cool way to start a game where the story develops differently based on those choices.

Good fun stuff! Approved. Was hoping for some interactions/combinations of recruits to generate different stories, but maybe not a realistic expectation for a 3 hour jam.

Congrats on finishing your first jam! Your are the hero :-) Pretty basic game, but enjoyable. Would be much more gamey if you could switch weapons during the run and if targets were moving, but you did stay in the 3 hours window so that's cool.  

Really nice. Amazing to make four minigames in 2 hours. Love the MIB references.

What a cute game. Would love to see followup missions!

uploaded a fix for the scaling problem; hope it fixes your issue too

What a cool little game. The hand drawn graphics are great and there's  quite a few  different mechanics/attacks/stats. I did miss a bit of control over the game; it's basically a game of chance. Maybe allow the player choose attacks or the order of attacks or something to make it more interactive?  Also would be nice to keep the cards from the last round.

I use firefox myself. Tried it on windows and linux and didn't have this problem.  I did notice there is an issue with zooming in and out in the browser, that could be related. Or maybe it's a window focus problem. I'll try to post a fix asap. 

Nice artwork. Did you make some or all of it yourself? I think the dialogs are pretty funny. 

Cute drawings. Not much gameplay. A simple improvement could be to have a time limit for each choice and speed up the game the when your score increases.  

Nice! The premise that you are the bar maid in the heroes stories is clever and cute. The game play itself is pretty straightforward dice rolling, and can get a bit repetitive. Maybe the quests could be connected into a bigger story?  The graphics, music, sounds, animations all work together really well to create a D&D-like atmosphere. 

Killing all the bugs is the win condition; but it could be a bug :-) Ran out of time, but I plan to add sound and more polish after the jam! 

I like this a lot. It has that sweet 16 bit look and sound. Game is really fun to play and UI is intuitive to use. Best use of Picotron i've seen on Itch so far. 

This was awesome. The voice acting.  The music. The noise. I couldn't figure out how to send any money away, but it was fun anyway. 

I found the click sound to be quite satisfying. 

For an Idle clicker, this one was fairly complex and somewhat interesting.

Wow, it's quite hypnotic! 

Cute and fast paced. My only gripe is that the up key is used to jump, instead of X.

Kudos for writing it in python! On my old laptop, the web version it's a bit slow, so I this the Linux version and I found a bug in it: it looks for the audio files without the .wav extension.  So I had to rename the files to get it to run. 
 

Wow, this is a complex and original game. Part shooter, part tower defense. Look great with the atmospheric lighting.  
 

I have no idea what I was doing, but I'm pretty sure that's how it works in real life. 

The art is amazing! You can't die in the game?

Wow, this is awesome! Got everything, the music, graphics, game-play, polish! Didn't get far in the game, but that's me. 

(1 edit)

Really enjoyed the weirdness of this Galaga-like. The main menu is great!

Scary as hell. 

Cool concept! I would love to see more levels, more stuff to discover.  

Short but sweet arcade! I like that you made an intro animation. It all fits together really well. 

Fun game! And really polished for a weekend jam. 

Simple gameplay, but I like the little details, the posters, the faces in the widows. 

Thank you for your praise! I didn't spend much time on the thumbnail image or textures, because getting a minimal playable game with a few levels, was my priority. But you're right, it's not a very attractive image, and I wasn't very happy with it when I made it. I considered using an AI generated image but I don't really like to do that. Next time, i'll give it some more thought. Or find someone to join me who can do graphics better than I can. 

The jump mechanic needs improvement. If you walk back a bit and then jump while working forwards, it works better. When you've jumped and you are in the air, you can't accelerate forwards.  

Hmm, I did and did not understand the game. Well at first I did not but eventually I did, but it took me a while.  I like the idea of using superposition, and of course the box must be closed for the cat to be in superposition otherwise the wave function will collapse, everyone knows that :-)  But I needed a bit more instruction to  understand how the torches are affected and the activation of the exit. The visual difference between the active/inactive state of the exit is also not very clear.  Still, a really cool concept.  
 

The style and atmosphere are quite nice, i liked it. I couldn't figure out what to do at first, because clicking on the box didn't work. But going full screen, it did work. Probably a browser compatibility problem (Firefox 140 on Ubuntu).  I ended up being thrown into in a box for my heresy.  
 

I really love the morbid theme and gorgeous art.  I did not like not being able to take things out of the box and repack them. Maybe it would have made the game too easy? But the limitation feels a bit forced. 

Great game! The puzzles are fun and the graphics style and music work well together to give it a relaxing and oriental vibe.  Only gripe I have is I don't quite understand when  you turn dark blue / light blue. Sometimes you stay dark for longer, sometimes shorter. Is it just different in different areas of a level?

It's quite impressive what AI can whip up. It's a really decent game and looks and sounds great.  I do find it hard to rate though. You obviously did a good job guiding the AI. And with a professional team(and you as designer/manager) something like this could probably be put together in 72 hours, which is not against the rules or even the spirit of the jam. So I'll rate it high, but with mixed feelings. As for the game itself: One thing I missed is an explanation of the symbols for the trees defenses against different attacks. Or is guessing the immunities intended as part of the game?

That was fun, releasing my rage on a box :-).  I suppose its basically a clicker (meh), but a better once, with physics (yay). I like the textures; simple but effective and humorous.
  

Wow, that's great for a first release! It looks good, nice music, and fun gameplay. I really love the animation of the character's eyes and hood lowering before the jump. I did notice a bug that the screen changes ended up where I could not see the player character. But apart from the bug, not smoothly scrolling the screen is an interesting design choice, and  I can see how it adds an element of surprise to the game, so I like that. Also, a safety net below the harder jumps would be nice, so you don't fall down too far, because I suck. Overal, great job!