Yeah, turns could be a bit faster. Especially for the higher level characters. that should be easy to fix. Thank you!
kwikrick
Creator of
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Glad you liked it! When making the map I tried to divide it into areas; a start area with easy bugs, two areas with progressively harder bugs and finally the AI area with just a lot of bugs in it. There wasn't time for more polished design, graphics, styling, animation, etc. But I hope to find some time to give this little game some love in the coming months.
I like the idea of a 'showcase' at the start of the level. Thanks!
What a cool little game. The hand drawn graphics are great and there's quite a few different mechanics/attacks/stats. I did miss a bit of control over the game; it's basically a game of chance. Maybe allow the player choose attacks or the order of attacks or something to make it more interactive? Also would be nice to keep the cards from the last round.
Nice! The premise that you are the bar maid in the heroes stories is clever and cute. The game play itself is pretty straightforward dice rolling, and can get a bit repetitive. Maybe the quests could be connected into a bigger story? The graphics, music, sounds, animations all work together really well to create a D&D-like atmosphere.
Cute and fast paced. My only gripe is that the up key is used to jump, instead of X.
Kudos for writing it in python! On my old laptop, the web version it's a bit slow, so I this the Linux version and I found a bug in it: it looks for the audio files without the .wav extension. So I had to rename the files to get it to run.
Thank you for your praise! I didn't spend much time on the thumbnail image or textures, because getting a minimal playable game with a few levels, was my priority. But you're right, it's not a very attractive image, and I wasn't very happy with it when I made it. I considered using an AI generated image but I don't really like to do that. Next time, i'll give it some more thought. Or find someone to join me who can do graphics better than I can.
Hmm, I did and did not understand the game. Well at first I did not but eventually I did, but it took me a while. I like the idea of using superposition, and of course the box must be closed for the cat to be in superposition otherwise the wave function will collapse, everyone knows that :-) But I needed a bit more instruction to understand how the torches are affected and the activation of the exit. The visual difference between the active/inactive state of the exit is also not very clear. Still, a really cool concept.
Great game! The puzzles are fun and the graphics style and music work well together to give it a relaxing and oriental vibe. Only gripe I have is I don't quite understand when you turn dark blue / light blue. Sometimes you stay dark for longer, sometimes shorter. Is it just different in different areas of a level?
It's quite impressive what AI can whip up. It's a really decent game and looks and sounds great. I do find it hard to rate though. You obviously did a good job guiding the AI. And with a professional team(and you as designer/manager) something like this could probably be put together in 72 hours, which is not against the rules or even the spirit of the jam. So I'll rate it high, but with mixed feelings. As for the game itself: One thing I missed is an explanation of the symbols for the trees defenses against different attacks. Or is guessing the immunities intended as part of the game?
























