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A jam submission

Fall HardView game page

intense single-player action game blending the fast-paced dynamics of an Icy Tower with a thrilling adventure
Submitted by marcinse, Srebro, daro666, mcjpos, macho321 — 6 hours, 22 minutes before the deadline
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Fall Hard's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#193.2143.214
Overall#502.3392.339
Presentation#541.9291.929
Enjoyment#552.0712.071
Concept#592.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
5

Software used
Godot, Blender, Paint 3D, GIMP, Photoshop

Use of the limitation
We are falling "from the top" of the building

Cookies eaten
31

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Comments

Submitted(+1)

Nice 3D designs, but unfortunately gameplay is really fall behind the design of the game. Like character movement, and skill uses. Also the guy who shoot us is too difficult, balance issues. And its really hard to work with 5 people team for 3 days. I'm sure you learned so much stuff in this game jam. 31 🤪

Submitted(+1)

Impressive work on the 3D models and level design. Game is too hard for me. The side to side movement speed has a wicked non-linear speed-up.  But I there are probably players out there with much better reflexes than me, that can ace this. Idea: it would be so cool if the building above you explodes when the evil gun dude passes down.

Developer

Thanks for playing :) Yeah, the game wasn't supposed to be so hard, I think we've pushed the version with incorrect parameters at the last minutes we worked. The laser was supposed to be slower. 


Our building is being destroyed when the laser comes down... at least it's supposed to... (quickly running the game) oh, we haven't attached destroying to the side walls, only platforms have animation :D That would've been a 2min fix probably :D

Submitted(+1)

We just dont fall fast enough, idk if I am playing it wrong but it seems no matter how fast I fall laser always catches me. Also, the player running speed was way too high.

Developer (1 edit)

I think in one of the last minute merges on GIT we've picked the wrong balance parameters :) it was supposed to be easier but still challenging. The running speed was supposed to be pretty fast but for sure it takes some time to master, our goal was to make the game more about falling and aiming for a next hole in the floor rather than stopping and running to the next hole :D But definitely we should've allowed more time for players to get comfortable with steering :)


Thanks for feedback and for playing :)

Submitted (1 edit) (+1)

steering the fall wasnt an issue, it was the fall speed. I think its slower than the laser. In some runs I had almost no interruptions, but the laser caught me anyway. Anyway, great work to you and the team!

Developer(+1)

Yeah, the falling speed or the laser speed is what I meant when I was talking about balance parameters :)

Submitted(+1)

Art could have been better gameplay is a little addictive 👍

Developer (1 edit) (+1)

Thanks for feedback! Cool avatar btw! :)

I will definitely check your game


Submitted(+2)

The movement feels a bit off, it seems to jump from unresponsive to uncontrollable very quickly.

Developer(+1)

Wonder if it's just because the version in a browser doesn't work that great...