Thank you for your interesting feedback, it contributes to the answer to the famous question “What makes a game fun?” Here we were less focused on immersion and more focused on challenging the player.
SJ
Creator of
Recent community posts
Great game! The visuals and gameplay are unique, the SFX sometimes was sharp like the footsteps and jumping and the difficulty sort of jumps quickly in the second or third wave. i was merging like mad and the rabbits werent keeping up. I kept most rabbits at green level so they dont blow up quickly and only blew up ones when needed but they still couldnt survive long enough.
Nice our games were very similar in concept, but we managed to explore more aspects you didn't have time to add. Great visuals, I would recommend healing items be veggies and not just a health hologram and if you do want to work on this project some more add a hiding system and a dash mechanic. I liked the bunny ears animations when it jumps, spend some time on adding more animations too it would be nice.
Took me 521 seconds. At first, I thought there was a bug with the carrot counter then realized it was the hawk lol I didn't feel the foxes did anything, don't know if I missed it. I like the randomness of the foxes popping up here and there and the hawk mechanic is well made with a good warning time to dodge. SFX are well designed, wish there was some music. Great game!
My favorite part of this game was the audio, music and SFX are on point! The game concept is good but the fact we are unable to measure how much charge we are passing to each station makes it a guessing game when we are charging the platform. That part was frustrating. Also, in Level 7 while resetting I somehow spawned under the level, next respawn worked fine but after that level game was too difficult to continue. Great work for a solo team though!
Very well made, the music and SFX are just perfect! The game mechanics are good, but the game play is not what was expected. When we get in a circuit, we imagine a race against time. Here the race was for robot destruction. I would have preferred the robots to randomly spawn in the track for us to utilize them as boosters and get better time.
All in all, this is a great game! I believe it's going to be in the top 5, well done.
Okay so I installed it and played the game feels too fast and when jumping the jump happens so quickly I cant even make it to the other side. I feel like the game is playing at 5x the speed. Also when rendering a fight, sometimes the stats UI are bugged and show several stats overlapping which makes it impossible to tell your current stats or the monster's current stats.
I like the concept of the game and the music fits well, its just the bugs ruined the experience for me. Let me know if the html version runs better.
Thank you for your great feedback, I agree with all your suggestions and honestly most of them were planned but we just couldnt finish everything on time. We kept working till the last few minutes, unfortunately some bugs escaped us like the bubble not showing correctly if not played in Fullscreen. I think we might polish this after the results come out and incorporate more interactive music based on player danger.










