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omerfuyar

22
Posts
14
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4
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A member registered Jul 14, 2018 · View creator page →

Creator of

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Thank you <3 <3

Definitely well built game. But most of the time I played with first 2 towers. and tower projectiles are sometimes missing the target. Also do not choose the weapon which changing colors of enemies :)

Yep, looks like the main problem with the game is lackness of content. We tried to make content with different type of enemies. Thank you for your comment. Also thanks to Zelger98 for graphics. 

Yeah the weapon display would be pretty nice, I wish we could think that. Thank you for your comment!

<3

Thanks for your feedback!

The work in the game is nice, but overall, it's hard to understand a little. I was able to move my enemies in first turn. 

Visuals and concept is really nice. I would like to see a 3d papers please game like this.

Pretty nice art. Looks like 4 is the favorite number of the developer.

Thanks!

Thank you for your feedback <3

I came here from erotic tag

keep it up body

Pretty good game for 3 days. Nice UI, audio design and visuals like shadows. Different level designs, enemy types and maybe some pathfinding for enemies could be good. Projectiles we shoot in narrow coridors are stucking. And also try to make your page's game window size to auto. Becouse when I got to game page I needed to scale it down. Pretty good work! nice experience.

10/10 consept use print() instead of Debug.Log() 😉

Nice 3D designs, but unfortunately gameplay is really fall behind the design of the game. Like character movement, and skill uses. Also the guy who shoot us is too difficult, balance issues. And its really hard to work with 5 people team for 3 days. I'm sure you learned so much stuff in this game jam. 31 🤪

I can understand how hard to do these stuff in HTML, JS and CSS. Nice for programming experience but as a game, unfortunatelly. overall gameplay idea, hitting feel, UI like magazine indicator and etc. But its a really good work as a pure code project in 3 days.

Nice cute art style and strategic level design. Maybe some projectiles could be good. To know who is damaging what. And also indicating we passed the level, need some dopamine to continue you know 😉

Thanks for feedback :)

Thanks you for your feedback! Happy to hear that.

Thank you for your comment. I'm really happy that someone played this game and had fun with it. Actually in our game, high score is based on how many floors you passed, not enemies. 

Really Impressive work for 3 days