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A jam submission

Tri-OrbsView game page

Submitted by AngryArugula — 23 minutes, 40 seconds before the deadline
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Tri-Orbs's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
Visuals#34.2314.231
Overall#44.1674.167
How much do you enjoy the game overall?#63.9233.923
Gameplay#64.0774.077
Audio#73.7693.769
How well does the game fit the themes?#174.0004.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2:55

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Comments

Submitted(+1)

Very nice and polished, the glow of the balls is very charming. The game mechanic, while a bit simple, leaves room for skill and dexterity. Well done!

Developer(+1)

Thanks!   A little postFX bloom goes a long way when used sparingly lol.  You can toggle it off with the GFX option at the bottom if you want to see it without it.

Simple mechanics with room for dexterous skill use is a narrow target to hit and this one I just sort of stumbled on and went "Yea - this'll work!" at the brainstorming and whiteboard phase.

Thanks for the compliment! :)


Submitted(+1)

Real slick, especially for something made in three hours!

Developer

Thanks! :)  I missed TriJam heh - really forces you to get the core of the game done quick if you want to work on polish *at all*

Submitted(+1)

I love the visuals and gameplay of this game! I feel you also executed the theme of triangles in a really unique way as well and something I wouldn't of expected. The sound was nice as well too. Awesome work on this game!

Submitted(+1)

Near the end, I had a lot of clear orbs laying at the bottom of the screen.
Clicking an orb again to deselect it would be nice too.

But the bounciness and slow-motion is great and the polish really does shine through!

Developer(+1)

Heh yea, thought about deselecting - there was an original bug that let you select the same orb 3 times and generate an NaN / infinite-size triangle to clear the board.  And thus deselecting got axed :)

Wanted to have a couple of bomb-orbs to help clear out the neutral ones, but you can remove them safely by making bigger triangles that encompass them too.  Definitely stages that act as timer and orb resets are in the cards if (when!) I continue this one :)

Submitted(+1)

Very fun and polished! I really enjoyed this game. Once I figured out that bigger triangles = clearing out the boards it really played well. I also liked how time slowed down when you clicked a ball to start the triangle. 

Developer

Thanks! :)  It was a lot of fun getting the time slowdowns feeling "Right".   I really need to implement some point multipliers for clearing larger triangles heh - I had a whole 5 minutes left at the end of the jam! :)

Submitted(+1)

I really really like this. Feels smooth to play. I really think this could be developed into a bigger game, maybe a mobile game. I'd have a couple of suggestions though. I'd maybe go for a Tetris style game loop, where you have to clear balls before they get to the top, this would make it more exciting to play in my opinion. Also I'd have maybe 5 or 6 different colours to make decision-making more varied. For a three hour jam, this is really tight. Good job! 

Developer

Thanks!  The smooth-feeling is one of those traits of a game that takes a lot to refine so I'm always happy when people say that!

Thought about the Tetris-style, or Bust-a-move, etc.   Tons of room  for more colors, some time-bonus orbs, bomb orbs... blocker orbs... etc heh.   I'm a huge fan of the puyo-puyo style games too.