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The Elf Job's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.095 | 4.095 |
Presentation - Graphics and Sound | #1 | 4.857 | 4.857 |
Creativity - Use of Theme and Originality | #3 | 4.000 | 4.000 |
Fun Factor | #5 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What country do you currently reside in?
Trinidad and Tobago
Are you a part of the Caribbean diaspora?
Yes
You were born in the Caribbean or your parents were born there
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Comments
They drugged Santa lol. I didn't play all of it but the sound and graphics look good. Reminds me of the good old gamboy pokemon games
Hahaha, I’m just saying I don’t know what was in that candy. All I know that Santa ate candy and had a bad day XD. Nice, those Pokemon games were my favourite
so my question is what Santa doing down south eating weed candy form strangers ??? and on top of that he bad talking the people labor laws LOL, kinda remind me of something I did when I was in my teens;
I think that is not the REAL Santa "just my opinion "
and in part 2 we will find out were the real Santa is and Elfe comes to the rescue.
I ignored the dialog and tried to play the game with out instructions . but after restarting and reading the instructions and playing as intended I managed to get the end nice choice of music the whole theme worked nicely.
I love that you ignored instructions and did your own thing. I’ll try to figure out a way for players like you to still accomplish the goals without having that first Santa talk. No matter what I do to put people down that path, I know that it’s in our nature to go our own way. That’s literally how I play lol. I’m glad you enjoyed it!
Merry Christmas, and happy holidays to you too!
Elf: Oh no, Santa is concerned, I think it's best I go check him now over the lake!
Me: Welp, I know what I'm gonna do today! *explores map instead
Not selling out anything, I kinda got all right away and played the ending dialogue only and skipped the end credits by quick "space" pressing, so I did it over and went to Santa properly this time, doing everything as intended, haha! Standing in front of Santa was weird though because he still showed above me:
The controls were a bit tedious (With the lack of diagonal movement I had to release a key to press another and go in that direction) but nothing overbearing at all.
Neat graphics and sound. I see assets I recognize from Pokemon amongst other assets...it's amazing how you brought everything together to make such a nice map! I would say that at certain times roaming, all the bright light green was a bit hard on the eyes...but it could be because I was staring at screens all day, haha.
Overall, wonderful game and great creation! Thanks!
Thanks for playing this game, I’m glad you enjoyed it! I visited New York recently with my wife. One of the trips was going to the Nintendo store where I bought Brilliant Diamond - Pokemon vibes is my vibe haha. It’s the nostalgia, I always liked games that game me a feeling of exploration and freedom. This was my first attempt at doing that!
4D controls were more as a homage, I’ll play with 8D to see if it doesn’t affect the feel I want too much. 8D movement would likely be easier to work with when I make it mobile friendly though, I’ll see. With more time, I’ll add more things to the environment to make it a bit more varied - let’s see how it goes!
I have to say this is an absolutely impressive work as well as seriously considering giving Godot a try finally lol.
It is really really good for 2D. Admittedly, the tile map system is clunky to set up, but that’s more of a one-off cost. And thankfully, that’s getting a major overhaul in the next major version - which also contains some crazy performance improvements and features. Try it out! I’d say it was much a lot easier for me to make complex games in Godot than Unity. And Godot is a lot more resource friendly on my laptops than Unity.
Very graphically and technically impressive work! Really gave me those old-school JRPG vibes. Runs really smooth as well; kinda makes me want to look into Godot lol.
Pokemon, Zelda and Final Fantasy (ok, Chrono Trigger/Cross too) made me who I am today. These were always the kind of games I wanted to make, with environments to explore - I finally settled on doing it. And yes, after a year of Unity I realized it’s not for me, and 2 weeks of reacquainting myself with Godot allowed me to have fun this jam. It was worth the switch for me lol
The art and music really set the mood for the game, it was fun as well. The only things I would “criticize” would be the dialogue with Santa, I think you should be able to ask where the bells are again just in case you get lost. Also, SPOILER
when going to the Christmas tree there was a lot of white area, and it was a little confusing (I didn't know if there was anything there or If I was moving) so a mini map of the areas walked would be cool.
Thanks for playing, and for the feedback! I wish I get at least a week more on this to flesh out the vision haha. That’s good feedback on getting clues on what to do. I didn’t repeat the locations as a artifical difficulty, but I’ll change that.
Another change I’d like to make is adding some signs, NPCs and a bit more around the Christmas. Ideally, that would make the player want to explore some more. Really appreciate the feedback!
Sped ran the whole game, was actually kind of fun exploring the small area to look for the bells.
Awesome. I always loved games where I could explore things. I’m happily I could finally make one, some sort of sandbox for an adventure. I plan to add more to it!