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The Neverending Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most "Northern" (We're from Minnesota, it's okay.) | #2 | 3.778 | 3.778 |
Coldest (How far below zero can you get?) | #12 | 3.778 | 3.778 |
Overall | #15 | 3.111 | 3.111 |
Darkest (How deep into the darkness of man can you go?) | #17 | 2.889 | 2.889 |
Most Deathless (You know it when you see it.) | #19 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A forest which you can't leave is an exciting and creepy location. I love how this is based on some sort of puzzles and interaction instead of fighting and big monsters. Gives it the eerie feeling described in the text. I always love your art, you were the one inspiring me to try drawing own art.
The strength of this adventure is its possibility for many, many outcomes. I get the sense that this would never play the same way twice.
Before, I get started please take what I am about to say with a grain of salt. I really don't like fetch quests, and a lot of this adventure feels very fetchy. Bring me this to do that. A good DM could definitely make this work and not feel like you're walking up to npcs with exclamation points above their heads, but I fear that this game could definitely end up feeling that way.
I understand that the reward for this adventure is escaping the forest, but I feel like it would go a long way for players if there were more salient rewards than simply altruism.
My favorite piece of imagery in this submission is the two chess masters with frozen beards. Its just so evocative.
The strength of this adventure is its possibility for many, many outcomes. I get the sense that this would never play the same way twice.
Before, I get started please take what I am about to say with a grain of salt. I really don't like fetch quests, and a lot of this adventure feels very fetchy. Bring me this to do that. A good DM could definitely make this work and not feel like you're walking up to npcs with exclamation points above their heads, but I fear that this game could definitely end up feeling that way.
I understand that the reward for this adventure is escaping the forest, but I feel like it would go a long way for players if there were more salient rewards than simply altruism.
My favorite piece of imagery in this submission is the two chess masters with frozen beards. Its just so evocative.
Very well done. I love the concept of fulfilling the "wants" of the various patrons of the village. The map is very clear and the events are varied. Excellent submission.
Looking really good. I love the feeling of the dark, cold night in it and simplicity and roughness of the adventure!
This looks like a solid adventure, really well written. Short, concise yet could still potentially play for hours and hours. Good job.