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A jam submission

IsbjörnView project page

A Mörk Borg beastcrawl inside a giant polar bear.
Submitted by Philipp Teich (@bin_nebenan) — 24 days, 17 hours before the deadline
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Isbjörn's itch.io page

Results

CriteriaRankScore*Raw Score
Most "Northern" (We're from Minnesota, it's okay.)#14.1004.100
Overall#43.5753.575
Most Deathless (You know it when you see it.)#73.2003.200
Coldest (How far below zero can you get?)#113.8003.800
Darkest (How deep into the darkness of man can you go?)#133.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

So everyone is excited about this, rightfully. You succeed with creating a lot with very minimal writing. I, as a relatively new GM, can actually run this – which I think I need to soon! So good job. 


Overall I really enjoy this. There is a good mixture of jokes and seriousness. Of things combined together which makes for a coherent story/adventure. So great job.

Submitted(+1)

I think what I love about this dungeon is how it tells it's story concisely and through the rooms, with very little descriptive text.

Short paragraph explaining the book, which is pretty good.

Some hazards in the mouth, with less than 10 words of description of each, but enough to run with. The illustrated map also provides plenty of inspiration for narrating the progression through the creature.

The suggestion that someone was controlling the thing, then a trip through the digestive tract to learn that it was felled by the fungi and rescue villagers. The chance to successfully rescue the missing people is important for the players to feel accomplished.

And then you find the wizard? who was controlling the beast with enough breath left to explain what the fuck happened. Then you have to crawl through a "tunnel" to escape.

Good stuff. More adventures should accomplish as much with as little.

I don't have a lot of cash instructive feedback beyond my praise. Explaining exactly what the "Toxic Spore" special ability does might be useful since it's a combat ability. The other vague references are fine by me as I can just assign a random infection and damage that seems reasonable, but combat abilities demand a little more explaination in my opinion.

Developer

Thank you so much, that means a lot to me. I totally agree on you with the toxic spore thought. Apace was limited, so I thought, GMs could think of a ability on their own. But your right: there should have been some info. Thanks for the advice and even more thanks for your praise! 

Submitted(+1)

MY pleasure, I definitely have to take some notes from your design.

Submitted(+1)

The term "beastcrawl" is pure genius.  I love the artwork and the concepts, and the progression from each peril-filled "room" to the next!  Fun to look at and I think it will be a blast to p[lay.

Submitted(+1)

Fantastic and disgusting dungeon design (I mean that in the best way). 

Submitted(+1)

Holy shit, absolutely love this. The idea of going INSIDE the monster... 10/10. Kudos!

Host(+1)

This looks fantastic. We always enjoy a nice beastcrawl. Well done.