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A jam submission

Unholy NightView project page

A short TTRPG adventure compatible with Mörk Borg in the true cold, snowy North.
Submitted by Philip Jensen (@philthemaker) — 10 days, 7 hours before the deadline
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Unholy Night's itch.io page

Results

CriteriaRankScore*Raw Score
Darkest (How deep into the darkness of man can you go?)#24.4004.400
Overall#33.7003.700
Most "Northern" (We're from Minnesota, it's okay.)#63.5003.500
Coldest (How far below zero can you get?)#84.2004.200
Most Deathless (You know it when you see it.)#102.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Very well done. Some of my favorite Mörk Borg adventures feature random encounter tables and this is no exception. Very dark and creepy. I especially like the ice-fishing skeleton that jumps into the water upon being attacked. I'd like to think it's the same one that attacks the PC that looks into the ice hole in the Fishing Hut. The Wendigo is insanely brutal and is a formidable boss. I look forward to playing this. Nice job.

Developer(+1)

Thank you so much, I hope you get to play in on air as I'm really looking forward to hearing how you guys would fare in the cold. And thank you for your great work in this community. It means a lot. 

Submitted(+2)

Told you before, this is a very good adventure. I like the random hooks at the beginning which give some great story sparks. Making the players roll the HP of the Wendigo is ingenious as many others have already pointed out. The layout is done so well and I love the color-details on the white lines. Such great detail.

Developer (1 edit) (+1)

Thank you, yet again, for the kind words and thank you for all the help you've given. It's really been incredible. So thank you so much! And congratulations on your own awesome adventure. I left you a comment.

Submitted(+2)

This is a nice series of loosely connected encounters. I really like that not all of the random encounters are combat encounters. I also really like how you align the minimal stat blocks to the margins right next to where they'll be used. Very convenient.

The number 4 encounter kind of bothers me, I don't like putting characters in situations that they have no control over, and especially then having dire repercussions like the loss of a limb, and although I do think the idea of a 33% chance of another character eating it is funny, that also robs that character of their agency.

The fishing hut encounter is pretty fun, but the repercussion for accepting the fish seems rather high, especially since there is a possible health benefit. It seems almost like an unnecessary amount of logistics.  I might just have it be discretely poison, and then have the fisherman try to put them down the fishing hole as bait or something.


I really like the hansel and gretel vibes from Morkshire, also a funny name. This probably won't come as a surprise, but I think having a player die just for walking into a house seems excessive. At the very least, I'd let them save, or take damage - and then I'd probably also make sure they have the possibility of knowing there might be something dangerous behind that door.

The Wendigo though, man, this thing is cool. Everybody else has said it, but I love the idea of having players roll to determine the things ultimate HP. There's so much good stuff happening in this battle. Children in need of rescuing. Skeletons rising as weak minions. The imagery of this thing plucking stars from the heavens is just fucking epic. 

The icy breeze seems kind of problematic though, I worry that having a player out of combat for 4 rounds would be really not fun. I know I would space out and likely stop paying attention to the game for awhile. It really depends on the DM how fast these combat rounds are going to go, so it might be fairly quick (but even minutes can feel like a long time), or excruciatingly long on the far end of the spectrum. I might limit this to d2 rounds, or make them choose between movement and attack or something for that time-frame, instead of being unable to do anything at all.
 

Overall, I think this would be a lot of fun to run, and that Wendigo battle is likely to be the stuff of legends.

Developer (2 edits) (+1)

Thank you for the comment, it's a really well thoughout piece of feedback that I value quite highly. So thank you for taking the time. I totally see your point about robbing players of their agency. It's one of those comments that, once you read it, you re-read your own adventure and go: Why did I design it like this? 


I considered fleshing Mörkshire out for a further adventure/mini-setting, it's heavily inspired by Darkshire (WoW) but in a Mörk Borg-way. Hence the name. :) 

Thank you for the comment on the Wendigo, I TOTALLY see your point about the icy breeze. Once the rating is done and over I will go in and amend based on your comments, this feedback is just so golden, as this is my first adventure and I've only been doing TTRPGs since 2021 I really need experienced people helping me out, so once again:


THANK YOU.

(It looks like you commented twice, so I just removed your other comment. It was a duplicate.)

Submitted(+2)

I'm glad that I could be helpful. I'm legitimately surprised you are so new to this. I can't wait to see what you do next.

Developer(+1)

Thank you.

Give me a follow and you'll see. ;)

Submitted(+1)

I absolutely love the idea for the movement! Script is tight and well designed, I'll definetely play this adventure in the near future!

Developer

Thank you for the kind words! Let me know how it goes, would LOVE some feedback. I fear the Wendigo is a potential TPK. But then again, is it really a bad thing?

Submitted(+1)

As soon as I finish the game, I'll let you know how it went :) 

Submitted(+1)

I said it before in the FB group, but this is so good. Definitely going to use it ASAP.

Developer

 Thanks, means a lot. Let me know how it goes if you give it a spin!