Would love that, otherwise once the tariff-situation is settled write me and I can ship you one. Just right now it'll be stupidly expensive for you. Let me know how the adventure goes, love stories from real life tables!
Philip Jensen
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Thanks for the kind words. I'll reach out to Johan and ask if he would be up for it. But I think I only have 50 physical copies left, so I'm running out. :)
Try to hit up Brian over at https://www.facebook.com/briancolinart he is currently the only US vendor I know who have copies – post-tariff. Perhaps he will mail you one at a fair price.
I don't have a lot to say. Well executed, a fantastic idea. I've toyed around with moving dungeons, but never gotten anything working – so well done on making this work.
The design feels distinct and different, that's really good.
A great utilization of the colour-coded system.
all in all congratulations. Great job.
I love the visualization of the gob and the stupid wizard on top. It looks really nice and the orange background color is striking.
I'm not very good at reading rules, so for me it's a little hard to parse how this will work, without trying it out. I'm also a little confused as it reads as a race for speed, but then there's a ball introduced, as well as runes?
Perhaps this could somehow be simplified. I'm certain there's a great mini-game in here. :)
Good job on creating this, and good luck if you choose to continue the development.
The written tonality is on point, and the illustration as well as the overall art direction is really nice.
It's messy in a MÖRK BORG-way, yet succeeding with not overdoing it. A little more white space could probably be given to the right hand side, but it's a nit-pick.
If there had been more space I would've loved a table or input on what "forbidden knowledge" the Shrouded Sovereign could've given me.
Overall a really good piece. Well put together and a great visual execution!
Overall I really love the written voice here, and the main idea behind the laborious snarekeep. Even though I read slaborious more times than I would like to admit.
I think the grey gradient and the straight vertical pink line is what I, graphically, likes the least of an otherwise really well put-together presentation.
I love what you did with the visual. It looks super nice. Some of the text is a little hard to read, due to being on top of artwork, but it's manageable.
It's a bit of a shame that you cannot include the theorize section of Brindlewood Bay, since I don't really understand how you want me to play this. Though I have my own theories, which I guess is enough to run it as is.
Sound hella fun to run a murder mystery in MÖRK BORG. Well job on creating this! Fits the theme almost too well, I guess. :D
Well written, and nice to finally have dragons enter The Dying World.
I love the tonality of the writing, and the Dragon Quests.
There are a few places where your writing could perhaps just be cleared up a little, like: "
Fanged Deserters increase Bite attack damage by one step." I know what you mean, but perhaps Fanged Deserters increase Bite Attack Damage to a higher die. Or maybe even leaving it out?
If I were to looks at the graphical side of things, I would consider you to try to simplify. Take the right hand side with the beautiful dragon by Tania, I think you could've fitted all the text around that dragon and left it in full opacity. :)
Congratulations with publishing a piece, there's a lot to be proud of, and I cannot wait to see your next one!
Thank you so much for taking the time to not only play, but leave a comment. It means so much. It sounds awesome to pair it with Roll4Ruin. When do you make rolls with roll4ruin? Whenever you enter a new room? I'll make sure to check it out.
NECROVENGE (which I'm currently working on) is a more cohesive game which does just that, and a little more. ;)
No worries man, I've been fast asleep the last ~9 hours, so here you go.
Please use this link https://itch.io/jam/403506/add-game/3474512/3330585?token=PanoipFVMGHHIfMoaFDLoD...
I've updated the link, otherwise it's here. It's unofficial though, but still works well.
https://docs.google.com/document/d/e/2PACX-1vTjDn-lRynqw_W-xLWzM2yTHOIoHrdRkygMV...
Well ... I've gotten feedback from multiple people who successfully ran it solo. Daniel from Dungeon Dive even covered it in a video.
Having said that it's a fairly standard zine, meaning it isn't written with solo play in mind. However, many rooms are filled with random tables, like the "room of many doors" on the second floor, which is a spread filled with random generations. So I can understand why playing it solo shouldn't be an issue.

Lastly, I've gotten something more exciting, since you're looking for solo play. I'm about to launch a Kickstarter for NECROVENGE. A standalone solo game, where you, as a failed necromancer, set out to get revenge on whoever wronged you. Recruit minions, build traps, arrange weird ceremonies, and rebuild your dungeon, while trying to survive attacks from kings, queens, and that lunatic from the neighboring town – Bert. Before at long last getting your well-deserved revenge. I'm super excited about it!

If you have further questions, hit me up on Discord, Twitter or Facebook!


















