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Philip Jensen

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A member registered Sep 23, 2020 · View creator page →

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Would love that, otherwise once the tariff-situation is settled write me and I can ship you one. Just right now it'll be stupidly expensive for you. Let me know how the adventure goes, love stories from real life tables!

Thanks for the kind words. I'll reach out to Johan and ask if he would be up for it. But I think I only have 50 physical copies left, so I'm running out. :) 

Try to hit up Brian over at https://www.facebook.com/briancolinart he is currently the only US vendor I know who have copies – post-tariff. Perhaps he will mail you one at a fair price. 

😂

Haha, I appreciate it. ✨

Uh, that's so cool. Neverland was my first TTRPG book together with MÖRK BORG. So I'll check his book out. Thanks!

Yeah, you're right. I guess I ran out of patience and just wanted it out the door. But the text could've been treated a little more Mörki. :)

Thanks for the words.

Yeah, that was the plan eventually. :)

Appreciate it 🙏 hope to make it into something bigger one day.

Totally see your points – a lot of this work is subjective, and so it's important to know what you want to be there.

You did a really great job! Just want to make sure there's no doubt about that. 

Ah, I see it now. Sorry, long hours and post work makes for a bad reader. 😅

I like the writing and the story – my only comment is I would leave out the rape part.
Love ficklepiss and his art!

Really well written. The design reminds me of A Thousand Thousand Islands. 

Really great, it's the perfect level where I'm longing for a little more.
I loved that you took the start to call out why this is a rumour, and how it plays into the jam.
The visual is simple but not overdone. 
Really great job, I hope you're happy – you should be :)

I don't have a lot to say. Well executed, a fantastic idea. I've toyed around with moving dungeons, but never gotten anything working – so well done on making this work.
The design feels distinct and different, that's really good.
A great utilization of the colour-coded system.

all in all congratulations. Great job.

I love the visualization of the gob and the stupid wizard on top. It looks really nice and the orange background color is striking.

I'm not very good at reading rules, so for me it's a little hard to parse how this will work, without trying it out. I'm also a little confused as it reads as a race for speed, but then there's a ball introduced, as well as runes?

Perhaps this could somehow be simplified. I'm certain there's a great mini-game in here. :) 

Good job on creating this, and good luck if you choose to continue the development.

Love this. Who hasn't needed a fun door to through at players? Nice addition to the jam! Congratulations on creating this. 

Could be really cool to use a filter to unify all the illustrations into one cohesive whole. Something like a threshold filter would do nicely to fit it all together, without requiring too much work.

I love the notion and the writing, but I have a hard time totally understanding what it is. :)

The written tonality is on point, and the illustration as well as the overall art direction is really nice. 

It's messy in a MÖRK BORG-way, yet succeeding with not overdoing it. A little more white space could probably be given to the right hand side, but it's a nit-pick.

If there had been more space I would've loved a table or input on what "forbidden knowledge" the Shrouded Sovereign could've given me.


Overall a really good piece. Well put together and a great visual execution! 

Overall I really love the written voice here, and the main idea behind the laborious snarekeep. Even though I read slaborious more times than I would like to admit.

I think the grey gradient and the straight vertical pink line is what I, graphically, likes the least of an otherwise really well put-together presentation.

I love what you did with the visual. It looks super nice. Some of the text is a little hard to read, due to being on top of artwork, but it's manageable. 

It's a bit of a shame that you cannot include the theorize section of Brindlewood Bay, since I don't really understand how you want me to play this. Though I have my own theories, which I guess is enough to run it as is. 

Sound hella fun to run a murder mystery in MÖRK BORG. Well job on creating this! Fits the theme almost too well, I guess. :D 

Well written, and nice to finally have dragons enter The Dying World.
I love the tonality of the writing, and the Dragon Quests. 

There are a few places where your writing could perhaps just be cleared up a little, like: "

Fanged Deserters increase Bite attack damage by one step." I know what you mean, but perhaps Fanged Deserters increase Bite Attack Damage to a higher die. Or maybe even leaving it out? 


If I were to looks at the graphical side of things, I would consider you to try to simplify. Take the right hand side with the beautiful dragon by Tania, I think you could've fitted all the text around that dragon and left it in full opacity. :)

Congratulations with publishing a piece, there's a lot to be proud of, and I cannot wait to see your next one! 

Thank you so much for taking the time to not only play, but leave a comment. It means so much. It sounds awesome to pair it with Roll4Ruin. When do you make rolls with roll4ruin? Whenever you enter a new room? I'll make sure to check it out.

NECROVENGE (which I'm currently working on)  is a more cohesive game which does just that, and a little more. ;)

No worries man, I've been fast asleep the last ~9 hours, so here you go.
Please use this link https://itch.io/jam/403506/add-game/3474512/3330585?token=PanoipFVMGHHIfMoaFDLoD...

Please go ahead! Let me know if you need anything. 🙏

And see how deep the rabbit hole goes. Oh wait. That's a different thing.

I will :) 

Sure, go ahead! 🔥

Thanks – sounds awesome, I hope you escape. The train and the prison.

I've updated the link, otherwise it's here. It's unofficial though, but still works well.

https://docs.google.com/document/d/e/2PACX-1vTjDn-lRynqw_W-xLWzM2yTHOIoHrdRkygMV...

The "competitive" nature of the jam is just meant to be a fun addition, the real win is actually creating something. So I would create something for Frontier Scum or DiS if that's what you feel like doing 🔥 can't garantee how other people will vote. But does it really matter?

Well done! 🔥

I apologize, it's done.

A nice idea to randomize miseries without really randomizing them. Love it.

Had a great time playing this with two friends. We skated and we wizard'ed.

Cute game had a good time. I spent 2-3 minutes figuring out I could right-click to move the camera around.

Thanks, man, it means a lot! 

I clicked. But it's tempting to click on the don't click. I didn't though.


Well ... I've gotten feedback from multiple people who successfully ran it solo. Daniel from Dungeon Dive even covered it in a video.

Having said that it's a fairly standard zine, meaning it isn't written with solo play in mind. However, many rooms are filled with random tables, like the "room of many doors" on the second floor, which is a spread filled with random generations. So I can understand why playing it solo shouldn't be an issue.



Lastly, I've gotten something more exciting, since you're looking for solo play. I'm about to launch a Kickstarter for NECROVENGE. A standalone solo game, where you, as a failed necromancer, set out to get revenge on whoever wronged you. Recruit minions, build traps, arrange weird ceremonies, and rebuild your dungeon, while trying to survive attacks from kings, queens, and that lunatic from the neighboring town – Bert. Before at long last getting your well-deserved revenge. I'm super excited about it!




If you have further questions, hit me up on Discord, Twitter or Facebook!

Holy hell what an epic adventure. You seemed to be faced with bad luck in terms of empty rooms. 


Good on you for running from that stone bear statue though. And awesome of you to map this in MS Paint, love it. Thanks for playing!

thank you for the kind words. 

Awesome that you’re going to solo it. Feel free to report back once you’re through! 

I love getting some feedback so thank you for taking the time. And good luck against those pesky mecha goblins.