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Philip Jensen

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A member registered Sep 23, 2020 · View creator page →

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I clicked. But it's tempting to click on the don't click. I didn't though.


Well ... I've gotten feedback from multiple people who successfully ran it solo. Daniel from Dungeon Dive even covered it in a video.

Having said that it's a fairly standard zine, meaning it isn't written with solo play in mind. However, many rooms are filled with random tables, like the "room of many doors" on the second floor, which is a spread filled with random generations. So I can understand why playing it solo shouldn't be an issue.



Lastly, I've gotten something more exciting, since you're looking for solo play. I'm about to launch a Kickstarter for NECROVENGE. A standalone solo game, where you, as a failed necromancer, set out to get revenge on whoever wronged you. Recruit minions, build traps, arrange weird ceremonies, and rebuild your dungeon, while trying to survive attacks from kings, queens, and that lunatic from the neighboring town – Bert. Before at long last getting your well-deserved revenge. I'm super excited about it!




If you have further questions, hit me up on Discord, Twitter or Facebook!

Holy hell what an epic adventure. You seemed to be faced with bad luck in terms of empty rooms. 


Good on you for running from that stone bear statue though. And awesome of you to map this in MS Paint, love it. Thanks for playing!

thank you for the kind words. 

Awesome that you’re going to solo it. Feel free to report back once you’re through! 

I love getting some feedback so thank you for taking the time. And good luck against those pesky mecha goblins. 

Love it.

Such a fun little thing, the last level was hard but I stuck through it and made it out into the daylight! Thanks for creating this.

Thank you for taking the time to comment, it's been fun to create it.

Cool idea. Thanks for putting this up.

 🙌

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You did this. (looking forward to the print run.)

This is truly brilliant. You should print this on disposable cups.

I never responded to this AWESOME playthrough and I'm so sorry. So thank you, it's so wholesome and I LOVE the story about Puffin as well as the illustration! 

Great job. Thanks for taking the time to going through my silly little game. :) Give Puffin a scratch from me.

haha, glad you’re equally cursed with a poor sense of humour. 

Thanks for the image and kind words. Means the world to me! Hope your players die horribly in Fathmu’s prison. 🤘

Thanks, man. That's kind of you! It was great fun.

Of course. :) And thank you for supporting me! Solo'ing it sounds awesome.

There's no opportunity to write privately here, so if you have Discord can you reach out to me at:
Username: phil.dk

Or send me an email at trappedwithin@philipjensen.dk

Where did you buy it, just out of curiosity?

Toby.png

It's once again a fresh breath of air in the TTRPG-scene, really well done.

The striking visual direction and the provocative words make this a truly remarkable adventure.

I haven't had a chance to run it. Maybe someday, as it's really well made.

Fun little table with a psychedelic layout, well done!

Wow, the art is really nice, but well done on the layout as well Iko. Looks really nice.

Hinokodo once again with a beauty. Not only in terms of graphic design and layout but also in terms of game design and ideation.

Shit, you're good.

Thank you, David, glad it made you laugh. 

I'm considering building it out with random tables one day. 

Wow, the design is beyond amazing. Well done!

Uh, interesting question. Do you have some preferences yourself?

The obvious ones are the official adventure, Rotblack Sludge. It's a boring answer, but it's so well designed. 

Other Johan Nohr stuff that comes to mind is Goblin Grinder but also "Blackpowder Weapons for the Rich and Foolhardy". I love the idea of using the illustration as graphic separation, and as an aid for hierarchy. 

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Philipp Teach did an adventure called ISBJÖRN which I think is quite fun, simply for the playfulness. Philipp has improved over the years, but the main idea is still conceptually super strong.

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Tales and Poetry of Sarkash is a very well designed and different take which I appreciate for the boldness of doing something different.

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Christian Eichorn is in general really skilled, unfortunately I only have Purgatory which I really enjoy. He also did a "word"-dungeon, where he used the description of the rooms to space out the map. I found that quite clever.

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It's not MÖRK BORG, but I really enjoy the courage of Attack From Space which I've backed for the same reason. 



Hope it gives some inspiration, I'll add more if I stumbled across it. I'll also share my Pinterest where I have a MÖRK BORG-board. 

I made a video explaining how this script works, you can find it here: 

Episode 2 of this wonderful series:

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A new and awesome podcast actual play giving Trapped Within their best AND MORE!


Cool, going to give this a read soon! 

Thanks for the nice words, means a lot!

It also says "BASED HEAVILY ON LIMINAL_" :)

What a fresh idea to try to combine LIMINAL_ with CY_BORG, fun. 


Great work.

Awesomely written, reads as something told by an old man in a known neighboorhood. Great writing!

It was ... Ehm ... hidden ... Hurtfully so ...

Haha, glad you found them! 

And thanks for the comments, means the world to me. Hope your players suffer!  

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I was thinking it was your only weapon. Your choice mate. You could roll a d6 for weapons and if it's a 6 your dagger is just d6+1. Remember to name it, that's important. 

Oh shit! I just saw this. Reach out if you need help. 

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thanks! 🤘You will receive the download-code soon!

If you want to watch a fun Actual Play of a very early beta version, check out this video from Wandering Monster.

You could consider giving this a try:

https://alienmelon.itch.io/electric-zine-maker

Thank you immensely. I don't know how I forgot to add silver values – that's horrible. 


And nice catch, I feel like I've already edited that out once. But perhaps I forgot. 


I've just sent this past my editor to make sure we iron out some of the things before making a new version sometime this weekend.


Thank you, again. :)