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A jam submission

HAC: Horny Alien ClickerView game page

Quick NSFW clicker for Strawberry Jam
Submitted by fishnets — 11 hours, 25 minutes before the deadline
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HAC: Horny Alien Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#24.1674.167
Harmony#64.1674.167
Overall#63.5653.565
Play#83.6673.667
Novelty#93.7503.750
Kink#93.5833.583
Aesthetic#104.3334.333
Horny#113.8333.833
Narrative#242.8332.833
Stealth#321.7501.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Play: The first time I tried to load the game, it wouldn't respond, and I had to force quit. Luckily, it worked the second time. It's very interesting gameplay-wise, and I really liked it- I was expecting a clicker game clicker game, but this is a new take on the genre that I haven't seen before. Most of the challenge came from me not understanding what not to click on, and once I got it, it became a lot easier.

Aesthetic: I will forever be baffled by mandatory fullscreen in games. It makes everything harder for everyone involved. The art is gorgeous, the colors could easily have been irritating to my eyes but they were really well-done. The shortness of the experience helps, though, I don't know if I could look at something this neon for more than a couple minutes. The cursor was interesting- is it meant to show that you're both aliens?- but threw me off a few times because I'm not used to Long Mouse.

Sound: The music track is amazing, I love it. The SFX are very well-done too, and the volume is balanced.

Narrative: Not much, but doesn't need it.

Horny: It's the premise and the focus, but it's not particularly highlighted by the mechanics. 

Kink: Aliens, I guess? Bonus point for the alien's design, he actually looks alien and not just like a blue person.

Stealth: The word 'horny' is in the name.

Harmony and Novelty: Like I said, the mechanics don't really go well with the theme, since you're clicking objects that move at the same pace. Perhaps to add more challenge and fit it better with the 'story', they'd speed up over time? Idk.

Final Thoughts: please add a settings menu mandatory fullscreen is a blight on society

Developer (1 edit) (+1)

Thanks.  Instructions for what to click on are in the description on the game's page. :)

Submitted

Yeah, reading that was what helped me understand how to play better lol

Submitted

Definitely not what I expected when I saw "clicker" on the title. It's a nice spin on the genre!

I initially thought the mechanic wasn't well explained, but after playing with it for a while I ended up liking the interpretation puzzle and having to learn the rules through trial and error.

I just wish it could be played in browser.

Developer(+1)

I agree and I may upload a browser version eventually; been a little hesitant since I use Godot and current version still has big issues with Safari.

It originally was going to be a click counting thing, but I changed halfway through and kept the title. 😂 

Submitted

Nice work! It has fun addicting gameplay, and it just hilarious what the goal is to do! 

I do feel though sometimes I got stuck if the right items such as the short didn't generate enough. My only issue with the game though. Nicely Done!

Developer

Thank you!  And agreed; I'm definitely going to put some time into learning how to weight generations a little differently. :)

This was well-designed, I'm gonna recommend you to a couple friends

Developer

thanks! 😳 

Submitted

Had a hard time figuring out what triggered strikes, but muddled my way through to the end eventually. Love the art and animation!

Submitted

Had a hard time figuring out what triggered strikes, but muddled my way through to the end eventually. Love the art and animation!

Submitted (1 edit) (+1)

Not much to say. It's just a fun really cute little clicker game, the aesthetic is fun as hell and the colors are great!, nicely done, :D!

Developer(+1)

Thanks!  I used this palette; pretty neons and offers a lot of variety for just 8 colors.  https://lospec.com/palette-list/secam

Really nice, liked it a lot. Really likes how the alien was designed. Only two problems are that some patterns can straight ruin a run where it gives you nothing good for a long time, and failing makes it so that the next run doesn't register touching angry faces the first round (at least not enough to give you an x even though it makes it so that you can get the best ending.)

Developer

Glad you had fun overall!  I hear you on the patterns; they're randomized with weights and I'm def. going to look into more consistent/rewarding methods for generation if I do something like that again.  Thank you for the feedback!

Submitted(+1)

Great imagery and sound combo! All the elements stand out really well. The animations of the alien breathing and changing expressions as well as the animated icons really make the game come alive. Nicely done!

Developer(+1)

Thank you!   I'm glad you enjoyed it!

Submitted

Heyho, fishnets!
I love the color palette and the simplicity of the gameplay, quite relaxing and a bit stressful at the same time :D Music rocks, too.
Well done!
Dez

Submitted

Simple and exciting. Everything came together quiet nicely. Loved the art and music choice.

Developer(+1)

Thank you!  Glad you enjoyed it.