Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

fishnets

18
Posts
45
Followers
A member registered Jul 15, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks.  Instructions for what to click on are in the description on the game's page. :)

I agree and I may upload a browser version eventually; been a little hesitant since I use Godot and current version still has big issues with Safari.

It originally was going to be a click counting thing, but I changed halfway through and kept the title. 😂 

I think a super simple implementation would just be holding down while standing near the character rather than up.  Up to top, down to bottom.  :)

Thank you!  And agreed; I'm definitely going to put some time into learning how to weight generations a little differently. :)

thanks! 😳 

Stuttered a little for me (this could very well be an issue on my end!) but otherwise good, quick, fast-paced fun that's topical without being heavy or exhausting.

Happy to see trans girl horniness in the jam.  Autobattling was a good choice with the timeframe and overall it was good, straightforward fun.  :)

Glad you got it working!

Thanks!  I used this palette; pretty neons and offers a lot of variety for just 8 colors.  https://lospec.com/palette-list/secam

Glad you had fun overall!  I hear you on the patterns; they're randomized with weights and I'm def. going to look into more consistent/rewarding methods for generation if I do something like that again.  Thank you for the feedback!

Thank you!   I'm glad you enjoyed it!

10/10 felt like I was on Palace chat with these graphics.

Since the character can move up and down, I'd love to see some obstacles &/or collectables that add mechanical spice (maybe we can grab data and choose to increase time or reveal part of an image?).

Overall, fucking glorious.

Really fresh and fun concept with smooth integration of the puzzle mechanics.  The voltage one felt a little grindy to me and I'd love to see some different bits and bobs or added challenge as we advance through rows. :)

Impressive amount of content in the timeframe.  I'd love to see some more body types down the road! :)

Very cute aesthetic and color palette- I'm sure a lot of people will be excited to see more!  Keep at it! :)

(1 edit)

Green highlights on the loading splash are neat and you seem to be very established and comfortable in your art style.

On a more constructive note, while I respect your hustle, I counted seven plugs before gameplay started, plus a constantly present exclusive content button, which made me feel like I was in a sexy singles pop-up given how short it was.  Some of the comment responses here are a bit canned, too.

Beautiful, polished visuals and sound, but the heart of your work gets eclipsed by promo copy.

I love the blend of papercraft vibes and 2-bit art; it's very evocative and an efficient choice given the time constraints.  The aiming mechanic in the shooting game was novel and fun.

Thank you!  Glad you enjoyed it.