I enjoyed this, particularly the way that mobility mechanics are unlocked over time. It definitely evoked an older era of FPS, but still managed to present something that felt a little new and unexpected by expressing those sensibilities with some different styles of movement/avoidance challenges.
The first time I got the gun, it stopped working after a few shots, and I needed to restart. I also found it a little difficult to time double jumps properly - I'm guessing that I was doing my "first" jump after leaving platforms. As others have mentioned, I also found air control a bit tricky to work with, but I feel like most of the places where I had troubles were optional spaces that I didn't have to explore (climbing on top of book shelves, etc.).
Hope you had a positive experience using Godot and Qodot for 3D work, and thanks for doing a Linux build!
ey etmm tysm for making use of our work :3 its great to see textures you have made being use else where
i do wanna point out one of those textures were accidentally left in librequake are not based on a cc0 image ( i thought i had removed it but there were 2 instances of it )
do u think u could contact me on discord or matrix
i can be found in the librequake matrix community or the librequake discord (which are both linked on the github)
Sorry to hear that! I think the web version is a lost cause but the gnu linux build should run ok, at least with the simple lighting setting applied (I added that for my own low-end gnu laptop). I wonder what's up.
Please for the love of all in existence, don't make the jump sound A DUCKIN MOAN. I had my speakers up pretty loud. Thank you. My mother now thinks I'm watching some weird ass shit. Anyways, the movement feels good, and the dash adds to that, but after I got it I had no idea of where to go or what to shoot at.
Lol sorry about that. You can get the last key by standing where you started. Dash over to the floating platform with the health canister. Then turn right and dash behind the broken door. Now you can use the elevator in the middle of the main hall. Thanks for playing!
I enjoyed this! Got stuck trying to reach the final boss, but the controls are really good. I love the way you keep getting stronger in terms of movement as the game goes on.
Ah, by “stuck” I mean more I just didn’t know what to do once I got the dash powerup. I even saw the final boss but I couldn’t aim far up enough to actually attack it. I assumed there’d be some key to turn the blue-metal platform into an elevator or teleporter or something, but I couldn’t find it despite killing everything and jumping around stuff.
So with the dash you can get behind the blocked door in the main hall. Go to the platform you spawned in on, dash to the small floating platform with a health canister on it. You'll be able to see a platform behind the blocked door. That has a key that will activate the elevator.
Really solid! I liked the dark theme/atmosphere. As you mentioned, I needed to download a native build to get good performance.
The in-air momentum feels kinda janky - I felt like I could sometimes turn around and sometimes couldn’t. Would be nice if you could maintain some more air control overall (except maybe not after you dash).
The gun felt pretty nice, though it might be nice to give more feedback when shooting the eyes (before they get killed). Maybe the particles should be bigger?
Small bug I noticed, when fighting the Mother Eye, you could walk on top of the elevator and the music would restart.
Thanks for playing! The air control is definitely jank. I was trying to replicate Quake style bhopping (that's why you run faster on diagonals) but the implementation needs work.
Totally fair that the gun needs more feedback. I'd like to make the eyes destructible like the fleshwalls. Maybe I'll scale up the particles depending on distance.
I thought I squashed that elevator bug! Gotta replicate that sucker.
Again thank you very much for playing and commenting ❤️
Comments
I enjoyed this, particularly the way that mobility mechanics are unlocked over time. It definitely evoked an older era of FPS, but still managed to present something that felt a little new and unexpected by expressing those sensibilities with some different styles of movement/avoidance challenges.
The first time I got the gun, it stopped working after a few shots, and I needed to restart. I also found it a little difficult to time double jumps properly - I'm guessing that I was doing my "first" jump after leaving platforms. As others have mentioned, I also found air control a bit tricky to work with, but I feel like most of the places where I had troubles were optional spaces that I didn't have to explore (climbing on top of book shelves, etc.).
Hope you had a positive experience using Godot and Qodot for 3D work, and thanks for doing a Linux build!
ey etmm tysm for making use of our work :3 its great to see textures you have made being use else where i do wanna point out one of those textures were accidentally left in librequake are not based on a cc0 image ( i thought i had removed it but there were 2 instances of it ) do u think u could contact me on discord or matrix i can be found in the librequake matrix community or the librequake discord (which are both linked on the github)
looks really good, although it did not ran well on firefox, linux, other 3d games in the game jam ran well. Congrats!
Sorry to hear that! I think the web version is a lost cause but the gnu linux build should run ok, at least with the simple lighting setting applied (I added that for my own low-end gnu laptop). I wonder what's up.
Please for the love of all in existence, don't make the jump sound A DUCKIN MOAN. I had my speakers up pretty loud. Thank you. My mother now thinks I'm watching some weird ass shit. Anyways, the movement feels good, and the dash adds to that, but after I got it I had no idea of where to go or what to shoot at.
Lol sorry about that. You can get the last key by standing where you started. Dash over to the floating platform with the health canister. Then turn right and dash behind the broken door. Now you can use the elevator in the middle of the main hall. Thanks for playing!
Hehe I killed the mother. Thanks!
This was really nice, I enjoyed the hell out of it.
🥰 thanks for playing
I enjoyed this! Got stuck trying to reach the final boss, but the controls are really good. I love the way you keep getting stronger in terms of movement as the game goes on.
Oh no! How did you get stuck?
Ah, by “stuck” I mean more I just didn’t know what to do once I got the dash powerup. I even saw the final boss but I couldn’t aim far up enough to actually attack it. I assumed there’d be some key to turn the blue-metal platform into an elevator or teleporter or something, but I couldn’t find it despite killing everything and jumping around stuff.
So with the dash you can get behind the blocked door in the main hall. Go to the platform you spawned in on, dash to the small floating platform with a health canister on it. You'll be able to see a platform behind the blocked door. That has a key that will activate the elevator.
Really solid! I liked the dark theme/atmosphere. As you mentioned, I needed to download a native build to get good performance.
The in-air momentum feels kinda janky - I felt like I could sometimes turn around and sometimes couldn’t. Would be nice if you could maintain some more air control overall (except maybe not after you dash).
The gun felt pretty nice, though it might be nice to give more feedback when shooting the eyes (before they get killed). Maybe the particles should be bigger?
Small bug I noticed, when fighting the Mother Eye, you could walk on top of the elevator and the music would restart.
Overall, great job! I enjoyed playing the game.
Thanks for playing! The air control is definitely jank. I was trying to replicate Quake style bhopping (that's why you run faster on diagonals) but the implementation needs work.
Totally fair that the gun needs more feedback. I'd like to make the eyes destructible like the fleshwalls. Maybe I'll scale up the particles depending on distance.
I thought I squashed that elevator bug! Gotta replicate that sucker.
Again thank you very much for playing and commenting ❤️