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thearst3rd

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A member registered Nov 06, 2019 · View creator page →

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I believe those are the default names exported from Godot. The Windows build is a 64 bit build so it’s likely not playable on 32 bit systems. My apologies.

If you want to play chess on a much better program than this one, visit https://lichess.org :)

This one was really fun! Very simplistic, easy to hop in and play. Not much of a tutorial is needed and I really like the way this game teaches you the main mechanic.

Great job!

Really creative concept! The execution was pretty nice too. Though admittedly, on the intro screen I wasted some time because I didn’t realize it was only part of the tutorial and putting the dice there didn’t do anything :)

Nice job!

This was a fun game! The presentation was great - the art and sound effects were good and I really enjoyed the music.

As a shooter, I thought the game was really fun to play! The weapons were satisfying to use (especially the shotgun!) and the enemies felt fair. One thing is that the dice rolling usually didn’t seem to have that much of an effect on the game, and while yeah it did change things every once in a while, it didn’t feel as much like part of the core of the game like the shooting did.

Overall, great job with this!

Echoing some of the other comments, I was unable to figure out the goal of the game. I ended up finding a cycle where you could print results, collect the results, click on something to “complete” the task. After each one, the screen got darker and darker until I got a game over. I’m sure there’s something else I’m supposed to do, maybe involving the terminal which spits out a random number, but I couldn’t find any indication of what to do next.

The full-screen artwork was really great! I especially liked the little die character that rolls around with silly animations.

For the minigames, it would be nice to see a timer to know how much longer we need to survive to make it to the next minigame. Sometimes they felt like they went on a little bit long, maybe having an indicator would fix that.

It was a little frustrating how one slipup meant you needed to restart the whole game, unfortunately I never made it all the way to the end (I was able to do two hits but I didn’t get past that 😂) so echoing some of the other comments, it might be nice for there to be a health system for the player as well.

Nice job!

Super fun game, and really creative! I never thought my quintuplet practice over the years would come in handy in a game jam game :)

I wasn’t sure if there was a faster way to enter in dice, like if I needed multiple 3s in a row or to remove a lot of pips there was a lot of repetitive clicking. It would be cool if you can click and drag over multiple pips to toggle them all at once or something like that. That’s really my only nitpick, great job!

Also, Godot gang 💪💪💪💪

bruh I’m not sure that saving works on itch.io, it works on my local html5 copy but not here???

Thanks for the comment :) I definitely did have a positive experience with Godot and look forward to using it more in the future!

And yep I did most of the development on Linux 👌

Thanks for the comments!

Making the UI felt pretty easy to do once I wrapped my head around things. I’m not totally sure I did everything the “right” way, but for the weekend game jam I think what I ended up with was pretty good. The source code is available on GitHub, feel free to check it out!

Thanks for playing! I’m glad you had fun :)

Thanks for the comments! I did in fact make this look like Lichess, in fact the piece graphics I used are one of the ones created specifically for Lichess (but that anyone can use under the Creative Commons license). I also made the SAN display on the right look pretty similar to Lichess.

And yep, as stated in the description the bot is simply a random mover :) I didn’t expect to have time to implement an actual chess AI, but I figured that there needed to be at least some kind of single-player experience so I added that in. A proper “AI” may be coming in the future :)

Thanks for playing!

Thanks for the comment! The bot is… not very hard to beat, so I think you’ll be able to do it :) It was fun writing up about the stuff I learned - there were a few quirks I didn’t expect to run into so I’m hoping that maybe the writeup will help someone learn a bit about the engine.

Thanks for playing!

Really cool concept! A few things:

Right when the game started, I only saw white. Turns out, this is because I moved my mouse right away and didn’t notice, and since everything is fully white, I couldn’t orient myself back into seeing the game :) That’s very minor though.

SPOILER ALERT (since I don’t think I can do spoilers in itch.io’s comments?):

I figured out you don’t actually need two instances of the game to complete puzzle number 5. Steps: Go near door -> save (red) -> stand in between the two buttons and press them both -> save (blue) -> load -> interact with door. If this is unintended, then it can be fixed by simply moving the two buttons farther apart. I actually have no idea how to beat it the intended way :)

SPOILER ALERT OVER

Overall, a cool concept for sure! With some more time and QOL improvements, I could see this getting more fleshed out.

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Yep, I do have an nvidia card! Looks like that’s the issue - nice job figuring that out.

Edit: I see you uploaded an updated version - can confirm it works great now!

Nice, good job! A few things:

It’d be nice if there were a way to reset it in game. I couldn’t find it, so I had to reload the page every time, which isn’t a huge deal but not having to wait for the loading time would be faster :)

Also, if the board is filled up but nobody wins, it should probably say something about it being a draw. It seems to just think it’s O’s turn even though O can’t put anything down.

One more nice touch you could add is that when a player wins, it could draw the line showing the three in a row. Just for show :)

Overall, nice job!

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Really solid! I liked the dark theme/atmosphere. As you mentioned, I needed to download a native build to get good performance.

The in-air momentum feels kinda janky - I felt like I could sometimes turn around and sometimes couldn’t. Would be nice if you could maintain some more air control overall (except maybe not after you dash).

The gun felt pretty nice, though it might be nice to give more feedback when shooting the eyes (before they get killed). Maybe the particles should be bigger?

Small bug I noticed, when fighting the Mother Eye, you could walk on top of the elevator and the music would restart.

Overall, great job! I enjoyed playing the game.

Auto-generating levels? Very cool!

I played for a little while, the controls feel pretty good. The only thing I thought was really missing was sound, that would’ve made it feel a bit more lively I think.

Also, props for making the source available! It’s definitely helpful for those wanting to learn how to make games to be able to see what’s in them.

Overall, nice job!

Really impressive game!! Especially for a small game jam. I really liked the boat’s physics, once I got used to it it felt pretty nice. And the 3D assets made by yourself? Very impressive!

A few things:

On my web browser, the graphics look very buggy:

picture of buggy graphics

Not sure if this is just my browser or what, I’m on Linux Mint 20.2 using the Brave browser. Regardless, when I downloaded the native build, it worked great.

Gameplay wise - it took me a bit of time to realize I needed to go through all of the green checkpoint thingies. I’m not sure if it was written somewhere and I just missed it, but if it isn’t, that’s probably a good instruction to write somewhere since I made it all the way through and it said I was still on lap 1. But once I figured that out, I finished the first level and it felt really nice!

Overall, good job on the game for sure!

Cute game! I really nice the parallax background. And an original OST for the game? Always a nice touch!

A few comments to add what Levrault said:

I didn’t realize at first that you could go into the area with the green background near the start, since it’s the same colors as the walls, so I only went on the down path. That might be easy enough to address, I think using two different shades of green for walls and backgrounds would work really nice.

Also, I ended up making it the end at one point with 11/12 coins, then realizing I couldn’t backtrack since the jump to go backwards was too large. I’m not sure if I just missed something and there was another place I could’ve gone.

Overall though, great job for your first game with zero experience!