Standard notation for game state and moves is nice to have, and the broad ruleset feels solid. Great to see sources as well as a dev log with thoughts and reflection too.
Hope you had a positive experience using Godot, and thanks for doing a Linux build!
Woah! Amazing implementation, will take some time to play against the bot, and check if I'm worthy, haha. Great job! And thanks for sharing the code and your learnings with everyone!
Thanks for the comment! The bot is… not very hard to beat, so I think you’ll be able to do it :) It was fun writing up about the stuff I learned - there were a few quirks I didn’t expect to run into so I’m hoping that maybe the writeup will help someone learn a bit about the engine.
Comments
Short and simple, does what it says on the box :D
Standard notation for game state and moves is nice to have, and the broad ruleset feels solid. Great to see sources as well as a dev log with thoughts and reflection too.
Hope you had a positive experience using Godot, and thanks for doing a Linux build!
Thanks for the comment :) I definitely did have a positive experience with Godot and look forward to using it more in the future!
And yep I did most of the development on Linux 👌
Oh, fantastic! Always nice to meet another Linux-based developer :)
Pleasant to play! I'm bad at chess but this AI is right about my level, so I got fun playing!
Thanks for playing! I’m glad you had fun :)
Woah! Amazing implementation, will take some time to play against the bot, and check if I'm worthy, haha. Great job! And thanks for sharing the code and your learnings with everyone!
Thanks for the comment! The bot is… not very hard to beat, so I think you’ll be able to do it :) It was fun writing up about the stuff I learned - there were a few quirks I didn’t expect to run into so I’m hoping that maybe the writeup will help someone learn a bit about the engine.
Thanks for playing!