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Meta survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable is it? | #16 | 2.600 | 2.600 |
Presentation - how does it look/feel? | #19 | 2.133 | 2.133 |
Overall | #19 | 2.422 | 2.422 |
Creativity - how original is the idea? | #20 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Enemy progression with waves is nice. You might consider providing landmarks (e.g. background sprites) so you see that hero is actually traversing terrain as well as being surrounded by creeping horrors... I did win the game, but not quite sure why. ; - )
At first I thought I just had to run away from the enemies but then I realized I could run into them to kill them and started having fun. I wish the movement inputs didn't rely on key repeat so they'd be more responsive and that the player moved a little faster. Thanks for making a game with Hoot! I love to see it.
Nice to see some hooting in action!
On my system the up down arrows would scroll my screen. My work around was to open the iframe page for the game directly.
https://html-classic.itch.zone/html/13730423/index.html
Was really surprised at how balanced the later waves of enemies were-- as long as I tried to take out the weaker type (if I could remember the order of their appearance in the army)... I was able to gain enough XP to get pretty far! Dying being the good ending, winning because I was free from the curse, was unexpected and pretty cool. Not many rouge-likes think that hard about something as commonplace as dying.
Took me a second to realize I was moving until I held down the button, as well as realizing I needed to keep moving ever so slightly to deal attack damage. Other than that the gameplay was smooth. Sound effects would've kept me engaged for a few more playthroughs for sure.
Maybe as the name implies, there's some cool ideas here that make it more than just a Vampire Survivors clone. I hope you keep working on it after this jam! c: