Was really surprised at how balanced the later waves of enemies were-- as long as I tried to take out the weaker type (if I could remember the order of their appearance in the army)... I was able to gain enough XP to get pretty far! Dying being the good ending, winning because I was free from the curse, was unexpected and pretty cool. Not many rouge-likes think that hard about something as commonplace as dying.
Took me a second to realize I was moving until I held down the button, as well as realizing I needed to keep moving ever so slightly to deal attack damage. Other than that the gameplay was smooth. Sound effects would've kept me engaged for a few more playthroughs for sure.
Maybe as the name implies, there's some cool ideas here that make it more than just a Vampire Survivors clone. I hope you keep working on it after this jam! c: