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Labyrinth v2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #14 | 3.012 | 3.500 |
Overall | #21 | 2.324 | 2.700 |
Presentation - how does it look/feel? | #21 | 2.066 | 2.400 |
Entertainment - how enjoyable is it? | #22 | 1.893 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks to the "river", this gave me a little bit of a Snakes n' Ladders feel, but you've changed it up a bit with the "portals" (holes). I wonder if that might be worth developing more? Of course, I never was any good at Minesweeper...
Wow, I remember playing v1 way back in 2018; a blast from the past! That was also my first jam ever. But since it has been so long. I had to go back to the instructions of version 1 to refresh my memory of how to play.
Thank, looks like you are the only one, who discovered this game as interesting puzzle in 2018 :)
Anyway, now I recorded short 15 min video on youtube with all the gameplay process, you may chek it in game description
I missed out on v1 in the fall I assume, so I can't comment on how much it's improved. I quite enjoyed thinking about shortest paths in relation to the river and mirror (free) cells.
In my humble opinion, the game would be twice as fun if the check steps was fixed to be on, and there was a fixed goal to try to reach. Still, fun though!
My biggest gripe was the current position cell color was hard to see on my monitor. I also couldn't figure out if I was making the "right" moves when hiding the map, as the current position cell did not update (too much for me to remember personally).
I wish we had a 4th category, technical merit, as the map generator here is quite good! You definitely put a lot of thought and work into it, and it shows!
Looking forward to v3 (or another game) in the future!
Thanks for your feedback!
v1 was introduced here on spring Lisp game jam, but 7 years ago )
And for your impression about gameplay, it looks like you do not get if in a full way, i added a short 15 min youtube trailer to clarify it and show actual process as it should be. Hope you'll have much more fun with it )
Yeah I often do not grasp intuition as well as others. I'll watch the video and give the labyrinth another go! Thank you for taking the time to provide a longer tutorial :)
Thanks for the video, it clarified exactly what check-steps was doing, and why I didn't get position info when the map was hidden. I realize that would've spoiled half the fun of guessing the shapes I'm traversing. I was able to use your approach for a 3x3 hidden map, and it was quite entertaining. Made me feel like I was my own Conflict Driven Clause Learning algorithm!
If you do make a v3, something between totally hidden and totally shown map deductions would be nice for folks less technically inclined. Maybe some sort of minesweeper-esque system of uncovering squares and placing potential flags for cell types?
Either way, very cool!
Thank you for getting into this game and for your advice! Maybe I'll implement something like this next time!