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Thanks for your feedback!

v1 was introduced here on spring Lisp game jam, but 7 years ago )

And for your impression about gameplay, it looks like you do not get if in a full way, i added a short 15 min youtube trailer to clarify it and show actual process as it should be. Hope you'll have much more fun with it )


Yeah I often do not grasp intuition as well as others. I'll watch the video and give the labyrinth another go! Thank you for taking the time to provide a longer tutorial :)

Thanks for the video, it clarified exactly what check-steps was doing, and why I didn't get position info when the map was hidden. I realize that would've spoiled half the fun of guessing the shapes I'm traversing. I was able to use your approach for a 3x3 hidden map, and it was quite entertaining. Made me feel like I was my own Conflict Driven Clause Learning algorithm!

If you do make a v3, something between totally hidden and totally shown map deductions would be nice for folks less technically inclined. Maybe some sort of minesweeper-esque system of uncovering squares and placing potential flags for cell types?

Either way, very cool! 

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Thank you for getting into this game and for your advice! Maybe I'll implement something like this next time!