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Turret Go BRRR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #34 | 2.833 | 2.833 |
How much do you like the game overall? | #46 | 2.583 | 2.583 |
Audio | #48 | 2.375 | 2.375 |
Graphics / Visuals | #49 | 2.708 | 2.708 |
Overall | #54 | 2.350 | 2.350 |
Is it relevant to spring and does it follow the theme? | #85 | 1.250 | 1.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any Premade Assets?
Some of the code like aiming and the font
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Comments
It reminds me of a game from my childhood "comet buster", otherwise very good realization, I would have just liked to have an indication on the number of waves that I passed, and the button "next wave" arrives a little too early. Also the "try again" button does not work;)
I like turret games but it doesn't match with spring and growth theme. Maybe you could add a different color palette to match more with the spring vibe, or grow the turret when beating waves.
I like the game but where spring?
Like neon style art.Doesn't fit Spring theme but nice try.
I think it was a fun game but didn't really have any spring theme to it but it might just be in a different part of the game or i didn't see it.
Liked the lights and orange bullets from lvl 30 looked/felt cool to use.
Feel like the game is just missing one or two mechanics, maybe allowing the player to move around?
I like the retro effects.
Decent wave shooter but doesn't really fit the theme at all.
the number of enemies grow
he mean spring