Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

stamen9

25
Posts
1
Followers
1
Following
A member registered Jul 16, 2019 · View creator page →

Creator of

Recent community posts

Yep :D
So I was kind of in a rush so I uploaded and went to do stuff IRL, but I realized I forgot to upload a cover photo.
I had a bag of dice on hand so I decided that at least something is better than nothing.

Yea the idea was to be like a top score kind of thing not really beatable but to see who can get the closest. As you can guess I ran out of time to implement a scoreboard :D

The animation is a bit jarring for me but overall the game looks and plays really good.  If the animation was maybe a bit smoother I would I've really liked it. 

Well at least someone got their tower defense working :D

Good job with the game. Takes a minute to understand how the vegetables and watering works but overall pretty good.

Visually it's really good. Mechanic wise there is a bit left to be desired :D.  You should probably separate walls from floors as you can climb/hang on to them. Although it looks kind of funny, don't think it works too well -> https://imgur.com/a/pHLQpsw

WP on the end screen.

Cool visuals, good polish. Really fits the theme.

If I were to give one criticism, it gets a bit click intensive once you get to 3 plots of land. Maybe increasing the growth time would help? Or some sort of quality of life upgrade you could spend your money on (e.g faster water filing or faster digging)?

Liked the lights and orange bullets from lvl 30 looked/felt cool to use. 

Feel like the game is just missing one or two mechanics, maybe allowing the player to move around?

(1 edit)

Edit: I figured it out. Pressing Z opens the inventory, pressing it again closes it without selecting the new item(although it is still indicated in the bottom left and it looks selected). I needed to select the item/close the inventory with X for it to work as intended :D. 

https://imgur.com/a/neddGf5 As you can see I haven't placed the chest but have dug up a few holes, additionally the placement indicator(the square border thing doesn't show). Pressing X digs more holes(although I have the chest selected).

To get out of this state I spam Z + X until the placement UI shows up -> https://imgur.com/a/ILEC2bI now on the next X the chest gets correctly placed.

I need to do a similar trick every time I want to switch to a seed/hoe/water. Hopefully, this helps.

Cool little game. Reminds me of those old troll platformers but more forgiving.

Looking really good visually. I didn't really see any indication of what the controls are? But from what I guessed "Space" grows a platform(didn't see any other controls?)

Cool little endless runner. Not quite my taste but seemed to work well.

So after a bit of struggle, I was able to get used to it/get it to work: https://imgur.com/a/q8CcXo2

From what I can tell it feels you have some kind of bug with the controls? I really needed to spam/switch between the inventory. The chest also seemed to didn't want to get placed.

If you can smoothen the controls a bit I can definitely see this as a chill and relaxing game to play when you don't wanna do anything intense.

Sadly in its current state, I can't say I found it enjoyable as the controls were kind of exhausting to use :(

If I were to give you another tip, maybe try out a different font. I'm guessing that a lot of people will skip over the intro since it's a bit difficult to read.

Sorry, :S headphones volume was lowered and completely missed it.

Thanks for the feedback!

I wanted to make their movement a bit less dumb without having it just be them running in the opposite direction of the monsters, but didn't come up with any great ideas that I could implement in the 3 hours. 

In hindsight, one thing I could have done is have them switch direction less often and more consistently. Would have been an easy change and more easy to handle them as a player.

Hay thanks for the feedback!

I thought I had put it on something like 0.25f but I guess I either didn't save the changes or that was still to high(headphones are lowered so i didn't notice it was so loud :S).

(1 edit)

Thanks for the feedback! It was quite late when submitting so I wasn't thinking when setting up the itch.io page :D. Yeah, sadly we(mostly I) ran out of time to properly explain how the game should be played in the tutorial :S and compromised with an explanation on the itch.io page. 

Regarding the UI, I honestly don't know how I always find a way to screw it up for non-16:9 resolutions. I should probably polish up and put more effort into it as this has been a repeating thing for me.

Thanks for the feedback! Indeed, as you said it seems that once Explorer/Mapper is selected you are stuck as that(to be more specific the buttons break after entering the main menu for a second time :D).

Regarding the art, I want to clarify that most assets used are ones acquired via HumbleBundles GameDev bundle over the years with minor tweaks in PS and some shader/material effects in Unity to try and make them look a bit more similar.

Please give the game page a quick read before playing as some addition details and helpful info can be found there.

Ok I noticed that I was a dumb dumb and can change keyboard layout by pressing Esc.

Not even close!


Cool game. Took me a while to get used to the controls(normal WASD didn't seem to work for me :S).

Time reversal was cool :D. I was thinking of doing something similar but the only aproach I could think of would be really annoying so I went for the easy solution of just reloading the scene.

DIE VILE BEAST!

As a Boomer(not sure what even the definition is but w/e?), I haven't had the chance to play many text-based games(except for some mobile stuff). I liked it tho. Felt polished at the very least!

Regarding technical difficulties running it, I didn't have any on Win10-64bit.

I did hit one bug when attempting to upgrade my potions for the 4th time. 2nd and 3rd upgrade didn't cost gold and the 4th caused a crash. Sadly I couldn't get a screenshot of the call stack :(. Hopefully, this is enough info to find it.

I definitely could see myself playing something like this for a prolonged period.

One thing I'd like to note about the Mage is that around level 2/3(depending on the color of your dagger :D) it becomes more efficient to stab fools to death! 

Nice aestetic!

But I got a bit lost :D I'm guessing when you talk to the different Peter's a dialogue should pop up?

Reguarding feedback, I'm guessing that you are using images for the crisp looking text and in-engine components for the "not so crisp looking"(e.g the battery life number) ones?

Not sure what engine you are using but at least for unity there is an extension called TextMeshPro that can be used to solve this problem(I'm sure other engines have some equivelent of it).

ssswwwwwwwwooooooooooosh! 


Nice minimalistic gameplay(Oh boy do i wish i could do that and not always chose something needlesly complex that is deffinetly not possible to do within the timeframe of a small jam)!

Liked how the sounds changes when your neer death! Also the boost can result in some preaty "runing in the 80's" drifts(altought they were mostly used to plant the ship into planets).

Question: How did you do the spawn as it feel they are time based? Could force a cluster to spawn if a wiat for a bit and just spin with A/D.

Please view game page -> https://stamen9.itch.io/farmersrebelion for controls Is i didn't have time for a tutorial.

It took me a minute to figure out that you had to place the planks but excluding that... I definitely found it fun to glob fish and shrimp at a penguin family while stuff is flying around.