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MuppetDungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #23 | 3.719 | 3.900 |
Did you make it in 3 hours (put 5 by default) | #24 | 3.719 | 3.900 |
Visuals | #26 | 2.384 | 2.500 |
Audio | #28 | 1.812 | 1.900 |
Gameplay | #28 | 2.384 | 2.500 |
How much do you enjoy the game overall? | #29 | 2.193 | 2.300 |
Overall | #29 | 2.701 | 2.833 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~3h coding/Unity project stuff + ~40min of debugging
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Comments
felt the muppet movement was not proper ...but overall nice game ...regarding the sound u have already mentioned ..so no comments on that :)
As the comments under already said, the sound was a huge issue.
It has some home for improvement, but it was a neat concept. Good Job!
Really loud! The muppets are way too slow. I see what you were going for, but man that sound is harsh
Muppets obviously want to get eaten. They keep walking right into the monsters :(
Would be nice if they didn't just rapidly change directions when I set them on the path to freedom.
As it is - it's kinda frustrating but the idea is fun and has potential :) Just give the muppets a fighting chance to escape maybe :)
Thanks for the feedback!
I wanted to make their movement a bit less dumb without having it just be them running in the opposite direction of the monsters, but didn't come up with any great ideas that I could implement in the 3 hours.
In hindsight, one thing I could have done is have them switch direction less often and more consistently. Would have been an easy change and more easy to handle them as a player.
I think random motions should just be active when there is nothing else going on. Maybe something like this:
1. if Exit is in Range - > Run towards exit
2. else if Monster is in Range -> Run away from closest monster
3. else if - has been dragged recently -> Keep running in the set direction for a while
4. else - stick together( with maybe some occasional random movement to keep them from just sitting in place)
That would make them kind of predictable but it would mean escape plans have a decent chance of working out :)
OMG I jumped out of my chair with the audio!! So loud and nonsense…
The muppets are so slow or the monsters so rapid! Nice game overall but be careful with the audio next time!
Sorry, :S headphones volume was lowered and completely missed it.
Nice, but dude... the audio killed me. (Hurt and scared).
The game is fine, and maybe the enemies should be slower to handle all puppets. Nicely executed!
Take care of the volume (sometimes "0.1f" is just fine) and keep up!
Hay thanks for the feedback!
I thought I had put it on something like 0.25f but I guess I either didn't save the changes or that was still to high(headphones are lowered so i didn't notice it was so loud :S).