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A jam submission

Blind EchoView game page

A small maze game where you control a blind spirit. Made for Spooky 2D Jam 2020
Submitted by PinkAnvil (@PinkAnvil) — 2 hours, 18 minutes before the deadline
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Blind Echo's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#203.1823.375
Graphics / Visuals#233.5363.750
Is it spooky and does it follow the theme?#243.6533.875
How much do you like the game overall?#243.0643.250
Overall#253.2763.475
Gameplay / Fun#322.9463.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

good concept but i  would like to see  the light light more. i was pretty bored mindlessly slapping space as i still tried to see were I was going  and at that i  didnt even know what i was looking for for ever

Developer(+1)

Thanks for playing. Yes, I agree that there certainly is space for improvements, like motivating the player to keep exploring. The time limit was pretty tight, so I wasn't able to add everything to the game what I was supposed to. Had to skip on the tutorial/manual, and only applied it to the game's description. 

The player is supposed to find a key, to open one of the doors to get out. There's also two eyes to be found, the "ending" depends on how many items the player manages to find.

Submitted

I love the gameplay mechanic. Its so cool and interesting..

I like your game :)

Developer

Happy to hear that you liked it! Thanks for playing! :)

Submitted

This is a really fun game! Great unique mechanics! Well done!

Developer

Hey thanks for playing!

Submitted

the aesthetic and sonar were amazing. wandering around was only fun for the first few minutes. maybe add something for the player to do like things to interact with?

Developer(+1)

Thanks for playing! Yes, I figured that wandering around might get kinda frustrating after a while. I had an idea to make exploring a bit more bearable by adding more wall textures, so it would be more easy to figure out where you are, but the lack of time made me have to skip that part. 

Submitted

The "sonar" mechanic is really interesting and you could do a lot with it. The bell's pitch seems random right now; maybe it could be used as a proximity thing where its pitch gets higher as you get closer to the key.

Sadly, I did not find the key even after a good while's search. I did find the eye though!

Excellent work!

Developer(+1)

Thanks for trying out my game! Yes, the bell's pitch is random right now and I also had similar ideas about changing the pitch of it when near an item / an item emitting sound when you get closer to it but I failed to add it in time. I'll probably add it to a later version, after the jam is over. 

Great job finding one eye! It ain't so easy navigating when you're blind, eh? :)

Submitted

Oh nevermind, the explanation is on the game page :D

Submitted (1 edit)

I really liked the sound design and visuals but for the gameplay it was mostly just guessing and there was no real goal, a cutscene or a main menu explaining something a little bit would be good, overall it's pretty good. I would also appreciate it if you could play my game and rate it!

Developer(+1)

Thanks for trying my game! Yes, I agree a tutorial / explanation surely would help. I actually wanted the game to feel like a real maze where you would wander around blindly, without knowing where to go, but the player would learn the layout of the castle by navigating and retrying. I also got lost when testing it out myself. :) I'll check out your game later today!