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Pinkanvil

70
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6
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8
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A member registered Nov 14, 2019 · View creator page →

Creator of

Recent community posts

I sure hope YoYo Games still gives some credit (like a little showcase or something) to all the other games that didn't make it in the top 20.

Thank you! Stay tuned for future updates and improvements! ^^

Thank you so much! ^^ 

Thanks for playing! I'm going to add an option to switch off the flashing lights for the next update, so it'll be more "old eye"- friendly. ^^

Thank you very much! ^^

Thank you very much!  I have plans to expand this to a full game, so I hope you'll check it out again some time. Thanks again! 

Thank you for playing! I'll try to improve the game for future updates. ^^

Thanks! 

Nice and cute game! Kinda reminds me of the modern version of Game & Watch - Vermin on G&WG2. 

Thanks! I'll try to fix all the small issues for the next update. ^^

Thank you! Yeah, that door was supposed to lead to a boss fight, but had to cut it out from this early version. :/ Next update should fix the camera and add a boss fight too!

A nice concept, although playing on 21:9 aspect ratio (which the game recognized) makes playing a bit difficult for me, as some of the textures are a bit messed up and the end turn button isn't visible. Luckily the screenshots showed me where the button is supposed to be, so I found it even though I couldn't see it.

Probably works fine on 16:9 aspect ratio. :)


A really cool F-Zero clone! A bit rough around the edges maybe, but definitely a worthy project to continue working on!

Thanks! I'll fix the flashing on the next update. :) 

Thanks for playing! I'll fix the camera and  add an option to turn off the flashing on the next update.

Thanks for playing! Some sound effects still need a bit of tweaking, so that they'll fit better in the game. I'll look into the flashing, I was also thinking about adding an option to turn off the flashing completely. 

Thanks for playing!  I had to cut somethings out due to time limitations, but checkpoints will be added later. I'll also update the control layout. In the mean time, I recommend using a controller, if available. :) 

Thanks for playing! 

It's an okay start, definitely needs some tweaking here and there, but still it's a nice idea.

Wow, that's brutal. Game looks nice, but killing frogs doesn't really seem like something I'd personally do on spring, unless its' a sacrifice of some sort.

Thanks for playing and thank you for the kind words! I have a few ideas on improving the game and balancing it a bit more.  :)

Cool art style and a nice game, but quite a lot of clicking. This game proves that farming is hard work and doesn't pay well, I made 50-70$ on my top years. So yeah, I'm certainly not going to become a farmer.

Cool "anti-stress" postcard, though not much of a game. Perhaps it could be turned more game like, if the sakura had to be pressed in a certain order, or a memory game like "find a pair to make the flowers bloom" or something. Very relaxing!

It's quite rough, but with polishing it could be great! A good foundation to expand on.

Nice game. I beat it with my first try, so perhaps it would be a bit more challenging if the goblins could attack from both sides? Still very enjoyable as it is!

A nice game, though a bit too difficult. Maybe adding a one or two more plants could make it a little easier? Or even adding more leaves (that could be different size) to the plants, so if you miss the first one, you could still catch the second. Could become great.

Thanks! 

Thanks for playing! Really appreciate it! And you're welcome, glad to hear that it brought you back to your childhood. 

Thanks for playing! There's no timer, as the game ends when the player loses three or more flowers. There is a game over screen, so at least you should know when you've lost. Also, no winning, you just play to get the best score. Thanks for letting me know about the glitch, I'll check the collisions for errors.

Nice small game. The visuals are pretty good. Perhaps there could be a bit more challenge as the game progresses, like the game speeds up, or some other bird/object starts to fly under the player, blocking the egg that you try to drop on the trees drop. Anyway, I still enjoyed the game!

Nice little game with metroidvania like skill/move learning. With such limited time, it is a very impressive start. With more time it could become a good small browser game, with even more skills. Perhaps a few hit points for the player would be nice.

Of course! 

Thank you! 

Thank you for the heads up of the glitch, I'll take a look and try to see what causes it. Thanks for playing! 

The game looks nice and the concept is great and chill. Though personally I think the rounds are too long. By the end of the game the island was overgrown and I was making over 130000 pts/sec. The game should probably end after 8-10 minutes, so there would just be enough time to "finish" and fully grow the island. Also some of the elements are a bit unbalanced, like the animals --> they're cheap, small, easy to place and make lots of points.

Oh and the point counter keeps on rolling after the time ends.

Anyway, I still enjoyed the game! Could become great after a bit of tweaking.

Thanks for playing! Yes, I agree the game might still need some tweaking with the progression and difficulty.

Hey and thanks for playing! 

I made the game for a jam, so time was short and I had to stop working on it s bit unexpectedly, so the game certainly is lacking  in many ways. 

At least some of the fake walls are there on purpose, but as there is no map, it really is like a maze and it is easy to get lost. And as there currently isn't any way to win the game, exploration doesn't really pay off. 

I do have ideas on improving the game and I'm planning to continue working on this project in the future, so do check it out again sometime! 

Thanks for playing. Yes, I agree that there certainly is space for improvements, like motivating the player to keep exploring. The time limit was pretty tight, so I wasn't able to add everything to the game what I was supposed to. Had to skip on the tutorial/manual, and only applied it to the game's description. 

The player is supposed to find a key, to open one of the doors to get out. There's also two eyes to be found, the "ending" depends on how many items the player manages to find.

Happy to hear that you liked it! Thanks for playing! :)

Nice start, but maybe needs a bit more variation to the enemies and traps. Perhaps some power ups could be cool too?