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Jack´s Halloween's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 3.750 | 3.750 |
Overall | #34 | 3.250 | 3.250 |
Overall | #45 | 3.025 | 3.025 |
Audio | #51 | 2.875 | 2.875 |
Gameplay | #60 | 2.750 | 2.750 |
Theme | #75 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art in the thumbnail, I love it, it captures the game. Some of my random thoughts - I couldn't shoot at one point, the art was nice and consistent, the sfx were minimal but efficient, the screen cut off a bit, the wave countdown was a bit slow at times.
Thanks, and is R for loading.
At the start I had no idea where to click until I accidentally hovered my mouse over the pumpkins. I think a start menu should be obvious.
According to what I've learnt, if you die on the first level there is no way to restart it. Only to reload the whole game.
Now to the gameplay:
Is there any reason to shoot with the mouse instead of a key? It ignores mouse position when you shoot it just seems unintuitive, since if it is the mouse than it usually shoots toward the cursor.
There is a little latency when jumping. But this isn't a big deal since jumping is pretty much useless in this game. You cannot jump over the enemies... So why include jumping then?
Another thing is ammo... Not showing the ammo doesn't make it any more difficult, just annoying. Let alone, you included no sign that the player has ran out of ammo... Or even that there is limited ammo. The fact you didn't give any sign that there is a shop that can be entered by pressing E. Without noticing the shop (Which is pretty well hidden) it just felt like there is a bug in the second wave, that doesn't let you shoot after a while.
However, the graphics looked great, it seems like you have worked hard on it.
About the menu, I understand it doesn't look much on the face where the buttons are.
But about jumping and showing how many bullets you have, I didn’t put it due to difficulty, I found it very easy for you to just shoot and not have to pay attention to the gun itself, because of the accountant and I thought and didn’t even put it. As for the shoot, I could have put it in an excuse key, and the jump left me with another difficulty.
Good idea. Maybe show ammo for a while and make it disappear for difficulty?
Yep, for difficulty.
Wish I could jump over things and I wish I could see my ammo. Also sometimes I get hit and then just lay there. The level doesn't restart or anything. The main menu was kind of confusing too tbh. I couldn't tell where to click to start. I love the pixel art and music though and really like the animations. Good job!
The jump and ammo its for dificulty sorry. And thanks
NIce game, at start was hard to understand that I had to click on the pumpkins to start the game. The player move well, the gameplay is nice but If you finish your ammo ( You don't show the ammo) you annot jump over the ghost and I was loading and dying all the time.
If you wanna check my game is : https://itch.io/jam/spooktober-jam/rate/800862
No show the ammo because i no wanted and its for more for dificulty. And you not can jump over the monsters, because again dificulty.