I love card games and I love platformers so I was pretty excited about this one, but it didn’t come together for me. I think there could be something to this idea but the pacing is just really awkward. On average I think you win ~20 seconds per blackjack game, and they seem to take a minimum of 30 seconds each (I timed). And blackjack isn’t very compelling with only one player vs a dealer, in fact I feel like it’s barely a game in the amount of decision making you get to do. So effectively it felt as if you told me “the twist to this game is that you roll a die, on a 1-2-3 you get to play for 15 seconds, a 4-5 you play for 30 seconds, and a 6 you play for 45 seconds, and then you wait 30 seconds before rolling again.”
As others suggested speeding up the blackjack game would help immensely. Alternatively a different card game, a twist on blackjack, something could really make that part stand on its own better. It’d also be cool if the two gameplay loops influenced each other more directly, like collecting energy in the platformer that can be used to cheat in the blackjack game, or maybe scattered around the level are clock pickups that give you time to actually do some betting with. Maybe the more total cards you play in a given game of blackjack improves your platforming character’s jump height and movespeed, so you’re simultaneously encouraged to play it safe to win more time, and push to the limit to get more speed instead. But all the ways I can think to spice this up are beyond the scope of a jam game, especially with only two days!
The art is really good, especially love the angel at the end and the black and gold… tail? spades? suit. Platforming character definitely reads like the pokemon Kabuto to me, but maybe the brown is hair? cute either way. The platforming itself was a little tough to control around the ladders, but was otherwise decent. I appreciated the generous checkpoints.
I’m sure there’s a way to refine this into something really awesome, even if it’s not quite there yet. I think this idea was really ambitious and to pull off all this art and have two completely separate functional games with just two days is a pretty big achievement and something to be proud of for sure!
Leave a comment
Log in with itch.io to leave a comment.