Gracias por el feedback ^^
Con las prisas de la jam no pude dejar el embed todo lo bien que quería >.<
Lo pondré en la descripción para que la gente sepa que es mejor jugarlo en pantalla completa.
Gracias!
The idea is fun and I really like the game's art.
There are a few small things that I think could be improved:
Overall, the idea is good. You’ve taken a classic mobile mechanic of increasing your army and given it a nice twist with platform control and permanent upgrades. I hope some of this feedback helps. Good luck with the game!
Oh I see, totally fair and understandable! I actually used to be a musician, and I would’ve loved to make a custom track just for the jam, but the time constraints were just too tight this time. That said, the music I used was edited by me to tweak a few parts and make it loop properly. I’ll definitely aim to go full original-from-scratch next time! :)
Thanks a lot for sharing your thoughts and for streaming the game ❤!!
Thanks for sharing your thoughts! You're right, I probably should've added a short cooldown to the shooting. Then again, the idea was that if you shoot too much, you’ll end up cluttering the path with blocks, which makes future laps more difficult 😄 Still, I’ll definitely keep it in mind for future versions. Thanks a lot for the feedback! <3
Thank you so much for taking your time to record your gameplay! It’s really cool to see the experience others have had with the game and it helps a lot to analyze possible improvements and game flaws.
As for the bullets that don’t reset, it’s definitely a mistake xD I apologize for that, it will be fixed as soon as I can. And I like your suggestion for the boss to increase the intensity as you progress, I will keep it in mind ^^ Actually, I had different attack patterns in mind for the boss but in the end, time caught up with me xD Thanks for the help <3
Thank you so much for your kind words ^^ Without a doubt, Hollow Knight was one of the inspirations for the main mechanics. I'm glad to hear that I managed to capture a bit of the Hollow Knight style :) I spent most of the development time fine-tuning the mechanics and learning how to create pixel art, so I had to quickly put together the level and design the boss fight at the last minute. Because of this, I couldn't refine everything as much as I would have liked. In fact, the last checkpoint for the boss is off-screen xD It was a bit stressful process, but it’s all worth it when you see people enjoying the game <3
Thank you for sharing your experience ^^ I understand that the game is quite challenging, which was my intention, but maybe I went a bit too far, making it difficult for many to complete it. Regarding the PC controls, I'm sorry if they're not well adapted. I always use a controller, even on PC, so I'm not very familiar with the best configuration for this type of game >.< Despite everything, I'm glad you managed to enjoy the game. Thank you for your kind words ^^
What a cool video game! The aesthetics are very beautiful, the idea of combining a platform game with a music one has delighted me, although it is a bit difficult to dodge things while you are focused on pressing the right notes… xD But still very enjoyable, you can tell that a lot of love has been put into it. I’ve struggled to progress, it’s a difficult game, and even more so for me as I personally hate jumping with the up arrow xD
Even with everything, a very beautiful experience, congratulations! ^^
What a cool aesthetic, it reminds me a lot of Animal Well and I love that ^^, and the atmosphere of the game also conveys a lot of exploring an unknown area. For some reason, the game starts to have very strong fps drops from a certain point and it becomes almost unplayable >.< even with that, I was able to enjoy the experience. Congratulations! ^^
I’m glad you enjoyed playing ^^ And yes, probably the difficulty isn’t very well balanced, I literally designed the entire level with just 2 hours left before the jam submission deadline xD. I didn’t have time to polish the little details as I would have liked, but I still hope it was playable. It was a bit stressful, but if someone was able to enjoy it, it was worth it ^^