really fun jumping mechanic! the perspective feels weird to play with though
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Emissary's Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 3.933 | 3.933 |
Overall | #57 | 3.017 | 3.017 |
Aesthetics | #66 | 3.067 | 3.067 |
Sound | #67 | 2.667 | 2.667 |
Gameplay | #97 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://x.com/MrWhyMakeGames/status/1795307569462046994
Comments
I really love the visuals of the game, it is very pleasant to look at. The usage of perspective in a 2D game is also very impressive. My only complaint is that the gameplay can be a little hard too hard in some regards. But overall nice job.
Controls and visuals are confusing, music could benefit from volume control, you nailed the theme.
Controls and visuals are confusing, music could benefit from volume control, you nailed the theme.
When I saw you posting about this in the discord and thought it was a really ambitious idea for a game, so far it’s the best take on the theme I’ve seen. I don’t think it ended up quite working for me, just too hard to judge the relative height, and the movement is really slippery and hard to judge. With the flat side-view for the messenger it kinda felt like he was more rolling around on his side than jumping? The shadow is also in the wrong perspective and doesn’t track where it should be, but that’s pretty minor. Feel bad for him for how many times he died in that well :(
I really think it’s an awesome idea to have tried though and would love to see how it could turn out with some more time to cook :)
Everything you said is true. I had to make many last-minute changes to the Game, including on the Z layering which made it less consistent, though It was never truly "Working" Before. I'll try a shadow shader instead. An actual feeling of depth is really important in a game like this.
I think maybe removing the Slerp function on the movement vector is causing the Slippry-ness you're talking about. I'll try removing it.
Thanks for the feedback
The visuals of this are a little confusing, but they also look super cool! Every sprite has depth and it's a really unique look for a pixelated game! Very challenging!
Very fun and addictive! Though the gameplay feels a bit weird. The fact that you can still see the character when it is below a platform make you think that you landed on it, so it's a bit confusing. Also, I often get hit by spikes even though I jumped. To complete the game, I had to keep moving so that the spike activating below me didn't kill me when I was in the air. I'm not sure if the online leaderboard works. I tried to submit my time but nothing happened.
Super unique idea, just needs a little polish to make it less confusing. Really refreshing take on the theme
This game has a cool concept. It's a bit challenging to learn, but fun to play. The art and sound are great. Well done!
Cool visuals and concept, but the gameplay play feels really hard to get used to, I often felt as though I should have made a jump but didnt, great work though, its pretty cool
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