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From Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #18 | 3.944 | 3.944 |
Overall | #34 | 3.264 | 3.264 |
Sound | #43 | 3.056 | 3.056 |
Gameplay | #58 | 2.944 | 2.944 |
Theme | #65 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. Pretty difficult but I liked the aspect of discovery and finding out how to best speed run it. Definitely was frustrating to walk into a room only to find out that you're walking into fire but I guess that's the learning process. Art and sound design really built the atmosphere for the game.
Really appreciate your comment, and as you said, even if it is frustrating it's all part of learning the way to speedrun it :)
Nice game. Pretty difficult but I liked the aspect of discovery and finding out how to best speed run it. Definitely was frustrating to walk into a room only to find out that you're walking into fire but I guess that's the learning process. Art and sound design really built the atmosphere for the game.
Oooh nice little game. Tough stuff!
This game was very tricky! It could definitely use some checkpoints to ease the frustration, but it was a very cool concept, especially the miracles! Good stuff!
Thanks for your comment :)
Very good, a bit confusing but good
Thanks for the comment :)
Really liked what you were going for and i thought the atmosphere was fantastic.
for criticism: i think the jump is way too floaty, doesn't feel like you are jumping . i get what you were trying to do with the wall mechanic but its just weird ;/ other than that i dies a couple of times from stuff i couldn't see which was frustrating.
I think the game really makes you feel like you're stuck in hell which is very good but maybe it sacrifices a bit too much of the gameplay in order to convey this feeling.
Still a pretty unique game which accomplishes most of what it tried to do, good work!
Thanks for the feedback and the criticism. You are right, the wall jump wasn't as polished as I wanted but in future versions, it will improve, and I know that there are some fires placed with so much bad intention, but I wanted to make players feel a little bit frustrated at the start. I think that after some minutes you will have memorized everything that kills you that maybe you couldn't see, especially if you try to do a speedrun. Thanks for playing and taking the time to comment :)
Cool game, I think the color palette matches the mood well. I think some of the level design was a bit too punishing, like fire or a drop immediately after walking to the next screen. Other than that, pretty good. Great work!
Thanks for the feedback. I know sometimes it is a bit punishing (I mean is hell, you know) but some specific places may feel unjust for the player. But it was kind of the vibe that I wanted and after a couple of tries you'll ended up knowing where to be careful :)
The animations in this game are fantastic
Thaanks for the comment :D
Wonderful game with great art and sound, however my only two problems with the game are the low gravity and possible wall jump mechanic.
Thanks for the feedback! The low gravity might be a bit strange so in future versions will be replaced for a better slow fall. And you can wall jump but in a certain way, I added an explanation to the game's description to making it easier to understand :)
Fun game! I like how the ‘death’ animation sends us straight back to the start so smoothly – makes it feel like the depths of hell keep getting larger and larger “forever stuck in purgatory” rather than just a simple restart
Yeah that's just what I intended
yeah... hahaha
Really appreciate the comment :)
Great cut scene. Am i missing a mechanic with the getting on walls?
Thanks, it was the first time I did something like that and was very funny to do :)
I added an explanation of how to wall jump in the game's description to make it easier to understand how to do it.
I thought this game had great art, but there were a few main problems: the gravity is too low(maybe apply a downward force to the character when it is not grounded), and the wall jump is a little confusing. Can I jump more than once with the wall jump on a single surface? Also the cutscene was amazing.
Thanks for the feedback!
The low gravity will be fixed for future versions so don't worry about that. I added an explanation of how to do the wall jumps properly in the game's description to make it easier to understand, when you learn how to do it, it becomes easier :)
Nice!
Love the art in this game as well as the cool slightly character
Would love it if you could try mienhttps://itch.io/jam/speedjam5/rate/2735056
Thanks for you comment :D
I really like this game. The overall aesthetic and gameplay loop is very solid. My only complaint is that I got lost part way through. Regardless, this is a very good project.
Thanks for the comment :D. It may be a little bit labyrinthic at first but with some exploration, you will find the way!