Great visuals and a cool concept. I wish there was a little more handholding to get me started in the game but maybe I'm just too dumb haha.
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The Grand Ascent — V1.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #3 | 4.368 | 4.368 |
Theme | #3 | 4.158 | 4.158 |
Overall | #8 | 3.776 | 3.776 |
Sound | #10 | 3.526 | 3.526 |
Gameplay | #49 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://raditsys.itch.io/the-grand-ascent-v1
Comments
Damn, I really wanted to play this game. Unfortunately I kept getting a fatal error within 30 seconds to a minute, the most I was able to do was water the beanstalk twice. I won't rate this game as I could only play a portion of it, but from the little I've played I'd like to say the graphics and the atmosphere are top notch. Loved the smooth, distant jazz and the sound of running water away far away.
I wish I had seen the lil froggy int he screenshot, I feel like I managed to win multiple ways? Like I raised the beanstalk up way way high and then also got the second bouncy mushroom, was really surprised to find the game had ended when I jumped on it… what was all that extra height for? Very impressed with how smooth the movement was.
Personally I think you do yourself a disservice with the pixilation filter, but that’s a matter of taste I suppose. Looks great either way :) Personally would’ve really loved an FOV option but it wasn’t too bad for me. Really a nice entry though I’m curious how speedrunning it actually would go - is it possible to keep track of where the “water” spot is and just toss the buckets down from up above? I think it may have been more fun (and intuitive) if, as long as you got somewhere near the base of the beanstalk with the water it would grow. Can definitely respect the decision not to.
Yes yes yes! Absolutely. All of this feedback is true. You hit the nail on the head completely.
There are 2 different ways to beat it (3 if you count the bucket speedrun strat haha).
An options menu would've been good I agree. I also agree with you that having a generous hitbox for the water woulve made the experience a little bit more streamlined.
Thanks for the feedback! Super useful!
Wow… quite an incredible game. The lighting and graphical styling is simply spectacular. Gameplay felt incredibly smooth and responsive.
The only critique I have is it may have overstayed its welcome a little bit. Towards the end, I started to feel less excited when I discovered the next bucket, knowing I'd have to drop back down to the bottom. As my run stretched to 14 minutes, the prospect of having to revisit lower sections became less appealing, making the experience feel a bit like eating a whole chocolate cake in one sitting, incredibly delicious and so much to appreciate, but maybe it was a bit too much for one sitting.
Needless to say, incredible art direction. It played much more like an artistic narrative piece than it did a speedrun game however, and I felt more inclined to explore the world and appreciate allthe textures and beauty than I did to rush through it. The sound design was also perfectly balanced and mastered. Phenomenal work!!
This game was amazing! The gameplay had a lot of wonder and fun, the visuals were immaculate, and it was just an overall nice take on the theme! This has gotta make it among the top games for sure.
This is pretty incredible. I thought I had done okay for only being a three day jam, but I don't think I've ever played an FPS with such smooth movement. It was satisfying. I really enjoyed exploring the environment and taking it all in. I don't know what inspired it, but you are a creative individual, and you crafted a pretty cool experience! Impressive.
I assumed that you are already doing that skip! And you probably are.
When you first enter the outdoor area the intention was for the player to jump to the first platform, then to the base platform below it.
If you have enough momentum and you utilize the coyote time (press jump a little after walking off the edge) you can make it to the base platform without jumping to the first one I mentioned.
Again, with your time you are most likely already doing this without thinking about it :P
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