The instructions make sense, the gameplay looks very daunting! Took way too long for me to recognize the symbols, then it connected and was fun.
cj
Creator of
Recent community posts
Earlier today I had someone without an account visit my itch.io profile. My profile has a mix of safe and NSFW games. They commented that they could see one of the NSFW games. I logged out and viewed the profile to confirm this.
This seems unintentional. Is it possible to hide the NSFW games for users without an account or that have NSFW content turned off?
Thank you! I am hoping to work on this game again after taking a break from it. I will keep your feedback in mind when planning changes. I agree I made the game way too easy and gave them way too much money. Something else I could do to reduce the amount is use a different currency (using anything else would make it a different game). I didn’t have time to add a lot of the gameplay feedback I had hoped for. One of which would be an indicator of how much you gained or lost. The game is meant to be a strategy game, rather than a platformer. By throwing money, you lose 4x less than you would if you had gotten hit.
Godot released support for multi-threading today (version 3.3), which requires SharedArrayBuffers. In order to use it in Firefox I’d need the Cross-Origin-Embedder-Policy and Cross-Origin-Opener-Policy headers to be set. Without it, I fall back to loading the game on the main thread which causes everything to freeze (ruins immersion).
Don’t see these headers currently, would really like them!