If you press backspace on the web version, there is a menu with a mouse sensitivity slider!
thank you for playing :)
Thank you so much for your comment! They were not short days... it was one VERYYY LONG DAY... and I am still repairing my marriage because of it :D lol.
Totally worth it though. I can't wait to do more. Also, my artist (Onions) did an awesome job keeping me up to date with new assets. I just got to code like a madman.
I am glad you enjoyed it, and would love to expand on it in the future. There were other ideas we didn't get the time to try :)
I assumed that you are already doing that skip! And you probably are.
When you first enter the outdoor area the intention was for the player to jump to the first platform, then to the base platform below it.
If you have enough momentum and you utilize the coyote time (press jump a little after walking off the edge) you can make it to the base platform without jumping to the first one I mentioned.
Again, with your time you are most likely already doing this without thinking about it :P
Nice work! I think you made a pretty cool experience. This is one that would really benefit from "coyote time". Add a small time buffer (0.2 seconds or so) to allow the player to jump even when he has walked off the edge. This can make it feel even better. I kept walking off the edge.
Nice job on your first game. I wish my first was this good :D
This is pretty incredible. I thought I had done okay for only being a three day jam, but I don't think I've ever played an FPS with such smooth movement. It was satisfying. I really enjoyed exploring the environment and taking it all in. I don't know what inspired it, but you are a creative individual, and you crafted a pretty cool experience! Impressive.
This is one of the best entries. I think my favorite so far! There is so much going right. The UI, the controls, and art style, and the camera work are all great. You did a good job. The bike felt nice to control.
Overall, great game you can be proud of. I couldn't finish it though. The mountain terrain seemed impossible at one point.