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Spaceship survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #24 | 2.769 | 2.769 |
Creativity | #30 | 2.692 | 2.692 |
Overall | #36 | 2.327 | 2.327 |
Gameplay | #38 | 1.923 | 1.923 |
Polish | #40 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game? Is too complicated. Like Post-Shift 2, if you need screens of tutorials you probably need to dumb down the mechanics a little bit. A niche game like this needs a specific audience, not ideal for short game jams like these.
I know. I'm surprised I was able to do the basic mechanics in 72 hours. I know I won't perfect this game in 72 days. But this is my main project now, so... More complex mechanics! More specific audience! This is my developer path!)))
I wish you the best of luck!
It took me a bit to figure out how to start and to get the controls. It was still pretty difficult to control and losing different parts of the ship without some visual feedback was a bit frustrating. But the underlying idea seems to have potential. Good job!
Thank you! I also see the potential, and I have already started to realize it.
Cool game, like other people said, audio would be a good addition. Also the movement controls seemed a bit strange. I would press a direction and turn a certain way, but then the next time I press it then it goes the other way. Still though, I thought the upgrade slots were cool and how you had to manage them and weigh the pros and cons.
Nice game
It took me sometime to figure out the controls :D but i like the design and upgrades.
I enjoyed this game!
I like the resource managing. Not sure if im just stupid, but I can't seem to shoot sometimes. Even with enough energy?
Maybe it's because someone destroyed your weapon. After each hit, an unpleasant surprise awaits you in your inventory.
Ah, I see!