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The game? Is too complicated. Like Post-Shift 2, if you need screens of tutorials you probably need to dumb down the mechanics a little bit. A niche game like this needs a specific audience, not ideal for short game jams like these. 

I know. I'm surprised I was able to do the basic mechanics in 72 hours. I know I won't perfect this game in 72 days. But this is my main project now, so... More complex mechanics! More specific audience! This is my developer path!)))

(+1)

I wish you the best of luck!