Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Blast ForgeView game page

Burn Fast. Cool Down. Survive the Storm
Submitted by transCoder — 13 days, 20 hours before the deadline
Add to collection

Play Forge

Blast Forge's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#133.0003.000
Overall#153.0913.091
Graphics#173.3643.364
Innovation#193.2733.273
Progress#233.2733.273
Fun#272.9092.909
Polish#292.7272.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

pre-jam devlog (optional)
https://docs.google.com/document/d/1mIo25AO6ypA8eTO1NnyctX-6CS1VZSj582lDQ39unH4/edit?usp=sharing

Post-Jam Devlog | Post-Mortem (optional)
https://www.twitch.tv/transcoderjen

Leave a comment

Log in with itch.io to leave a comment.

Comments

Played it through and it was fun! Controls are very smooth and intuitive. Even without the tutorial I figured out the controls within seconds.

Things you might improve:

  • Right mouse button for aiming is not really necessary - could just aim all the time
  • Enemies can easily be ignored - it is possible to run through to the boss without killing any enemy
  • I did not understand the effect when the player turned red and was constantly loosing health. What did it trigger?
  • The player can shoot through walls, the enemies cannot -> that can be exploited to kill the boss or other enemies
  • The 4th weapon is a bit weird, it produces a huge glowing "thing" so that I cannot see anything else, and it seems not to do damage that is adequate to that effect :)
  • I found it hard to dodge the shots of the multishot enemies, but on the other hand they do only little damage. You could try around with making them easier to dodge but increase the damage -> may make fights more tactical.
Submitted

Game looks cool and the level generator looks and feels very polished! love the effect of the pipes on the floor even if they can get a little distracting sometimes. Maybe replace them by another solution, but I would definetly keep the effect in the game in some form. I left a nice rating after playing and will follow the game during its developing proces!

Submitted

it felt pretty smooth to play and also had feedback effects for most actions which was cool. but somehow for me the aim was off. it wasnt aiming exactly where my mouse was pointing to. roughly 20deg off. and i think i read in comments the overlay is the map. first i thought its walls which i need to avoid. i think making that clear somehow could be improved. but im also not familiar with games which have a map overlay during gameplay like PoE. thank you for sharing! :)

Developer

Spent the whole last day fixing an aiming issue with my custom cursor. Turns out, Unity defaults to aiming from the top-left of the graphic, so I adjusted my code accordingly. Now it works perfectly in the editor, but once I upload it, something seems off again—likely a scaling issue in the browser.

Has anyone dealt with this before? Any tips on handling cursor positioning across different resolutions or WebGL builds? Let me know!

Submitted

Not sure for webgl. I am working in unity as well on a native game. This is what solved it for my game. You can find the setting where you set your custom pointer through projectsettings. Hope that solves your issue!

 https://discussions.unity.com/t/custom-cursor-targeting-is-slightly-off/803281/5

Submitted

I really like this genre of game, but maybe it misses some polishing (more juice with visual and sound fx, adjust sound fx like the loud footstep…). The game has a good potential and I already feel the fun when playing. Keep the good work!

Submitted

Nice shooter! It's not the type of game I typically play but I did enjoy playing through it. You have a nice variety of enemy attacks and the game looks good overall. Two points id like to make though, as NeatGames mentioned, holding right click the entire time does get a bit tiresome, maybe the gun could always aim towards the mouse cursors global position eliminating the need to aim all together, unless that is a mechanic which you designed for a purpose, in which case do nothing about it. Additionally, I felt that there were a few areas that were empty aside from props, these locations could use some enemies for more constant action. All in All very nice work!

Submitted

Very cool top down shooter!

  • Innovation – I'm not too familiar with the genre, but it didn't feel like a clone of anything.
  • Fun – The controls felt good, holding right click to shoot felt a bit odd, and my hand started hurting after awhile hehe.
  • Graphics – The neon vibe is very cool! Maybe some post processing could make it feel even more 80s, good bloom, CRT screen warping, etc.  I'm not sure how I feel about the transparent ceiling parallax effect, sometimes it hurt my brain.  Perhaps you can just have it on the edge of the rooms?
  • Audio – Simple and cool, perhaps some more ambient sounds? Like sci fi ambient drone, or robotic sounds.
  • Polish – It is a complete and neat experience! 

Great job completing a full and fun game loop!  Please check out my game if you like Metroidvanias or platformers :D

Developer

Thanks for the feedback!  I will be live playing game submissions 3/8 at 2:30 PST -  I'll make sure to play your game!  https://www.twitch.tv/transcoderjen