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it felt pretty smooth to play and also had feedback effects for most actions which was cool. but somehow for me the aim was off. it wasnt aiming exactly where my mouse was pointing to. roughly 20deg off. and i think i read in comments the overlay is the map. first i thought its walls which i need to avoid. i think making that clear somehow could be improved. but im also not familiar with games which have a map overlay during gameplay like PoE. thank you for sharing! :)

Spent the whole last day fixing an aiming issue with my custom cursor. Turns out, Unity defaults to aiming from the top-left of the graphic, so I adjusted my code accordingly. Now it works perfectly in the editor, but once I upload it, something seems off again—likely a scaling issue in the browser.

Has anyone dealt with this before? Any tips on handling cursor positioning across different resolutions or WebGL builds? Let me know!

Not sure for webgl. I am working in unity as well on a native game. This is what solved it for my game. You can find the setting where you set your custom pointer through projectsettings. Hope that solves your issue!

 https://discussions.unity.com/t/custom-cursor-targeting-is-slightly-off/803281/5