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transCoder

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A member registered Jun 14, 2024 · View creator page →

Creator of

Recent community posts

So glad you enjoyed it!

Thank you so much!  I put in a lot of time for the character controller, so I'm glad it came through in the gameplay.  Our team is discussing the possibility of expanding this to a roguelite or a MetroidVania.  Either way, there will definitely be an update.   

Thank you!

ya, the AOE of the explosions is a bit unforgiving.  Something is still definitely fix post jam.  Thanks for playing!

thanks for the feedback.  Ya, I'm already fixing some things about it and will release an update after the jam.   

you can steal more bombs by dashing through the red hot potatoes.  Thanks for playing!

Thank you so much.  Ya, I got silly with this one.  Glad you enjoyed it!

Don't Scream - but it uses the microphone to sense a player's scream.  This is much cuter and more satisfying!

Never have I encountered a scream mechanic so polished!

oh, no!  Potato is a menace...

This is so well put together!  The music and voice lines are great.  I love the tutorial as well.  Amazing job!

(2 edits)

Thanks for playing! I originally planned to add a dash cooldown indicator, but I got sidetracked trying to implement a leaderboard. I ended up scrapping it because I couldn't get it working right. Then, with only two hours left in the jam, my entire UI randomly vanished—so I had to spend the rest of the time fixing that instead.

For the effect on the itch page - you have to request custom CSS access.  Once you are approved add this code to the Custom CSS box under edit theme on your game page:

.screenshot {

    background-color: #050505;

    border: 6px #7986A7 solid;

    border-radius: 5%;

    position: relative;

    display: inline-block;

    transition: all 200ms ease-in;

    transform: scale(1);

}

.screenshot:hover{

    box-shadow: 0px 0px 100px 5px #2E4774;

    z-index: 2;

    transition: all 200 ease-in;

    transform: scale(1.04) rotate(-1deg);

}

Thanks for playing!

Legendary

Thank you!

The jump sound is so cute.  The voice lines are great too!  Love this.

I was doing great until I hit the caverns with the icicles.  Fun trying to text while skiing.  

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Game is simple, fun, and the controls are responsive.  The shot are fired to the left of the cursor though.  But overall great game.

Love anything with this style.  The game play is solid too!  Great job!

I used this for my Pizza Game Jam submission:

https://transcoder.itch.io/hot-potato-hero

I used this for my Pizza Game Jam submission:

https://transcoder.itch.io/hot-potato-hero

We need a sequel!

This is sooooo cute.  ♥

Spent the whole last day fixing an aiming issue with my custom cursor. Turns out, Unity defaults to aiming from the top-left of the graphic, so I adjusted my code accordingly. Now it works perfectly in the editor, but once I upload it, something seems off again—likely a scaling issue in the browser.

Has anyone dealt with this before? Any tips on handling cursor positioning across different resolutions or WebGL builds? Let me know!

56 Deaths in 463 Seconds.  LOL

Thanks for the feedback!  I will be live playing game submissions 3/8 at 2:30 PST -  I'll make sure to play your game!  https://www.twitch.tv/transcoderjen

Thanks for playing and for the feedback!  These are all things that I've been working on fixing.  Already have the movement taken care of and level design will be a lot better.  I'm also adding new enemies,  ammo for the guns, as well of a few visual effects to make it more juicy.   Should be updating soon!

Thank you for the feedback!. I will definitely work on fixing everything you mentioned.   

Hi, is it allowed to submit a game that was previously entered into another game jam? I plan to spend this month improving and expanding the game, so the final submission will be different from the original entry.

Thank you!  I had so much fun making it and learned so much.  I think I will continue to work on it after the jam as well.   🙂

I used the cyborg in my entry to the Pirate Game Jam 16! 
https://transcoder.itch.io/blast-forge

I used some of these explosions in my entry to the Pirate Game Jam 16! 
https://transcoder.itch.io/blast-forge

It’s pretty ambitious to tackle an RPG, and I respect the effort. The character pixel art is fantastic, but I found the overworld a bit confusing to navigate at first.  There were also some boundary issues—I was able to go out of bounds in certain areas.

In the story, I sided with the Eelbloods and managed to defeat the Naidne king, returning his head to the Eelblood leader. However, after that, I couldn't board the ship, which left me stuck. I also couldn't find the Spymaster or the Overseer, so I wasn’t sure if I had missed something or if they weren’t implemented yet.

The battle system has a lot of potential, especially if it leans further into tactical gameplay. It would be great to see how it evolves. Looking forward to future updates!

On a replay,  I realized that you had to hold down the middle button to charge the laser.  

Thanks for the feedback.  I agree the level is way too big.  That will be the first thing I change.

I used this tileset in my entry to the Pirate Game Jam 16! 
https://transcoder.itch.io/blast-forge

Respect for playing this in LÖVE.  I would love to see someone speedrun this.

I can't get past level 2!!!!

Love the art

The mouse buttons are not registering.  I tried several times and even pressed every key on the keyboard.  :(

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Metroid-esque intro...  I'm in!  
(This was also one of my ideas for a game but it seemed to ambitious for my skill level)  So glad to see someone implement it as finely as you did!

The game oozes with cuteness.  I loved being able to pose behind the cardboard cutouts.  

And extra points for the alien - ferret emoji.