So glad you enjoyed it!
transCoder
Creator of
Recent community posts
Thanks for playing! I originally planned to add a dash cooldown indicator, but I got sidetracked trying to implement a leaderboard. I ended up scrapping it because I couldn't get it working right. Then, with only two hours left in the jam, my entire UI randomly vanished—so I had to spend the rest of the time fixing that instead.
For the effect on the itch page - you have to request custom CSS access. Once you are approved add this code to the Custom CSS box under edit theme on your game page:
.screenshot {
background-color: #050505;
border: 6px #7986A7 solid;
border-radius: 5%;
position: relative;
display: inline-block;
transition: all 200ms ease-in;
transform: scale(1);
}
.screenshot:hover{
box-shadow: 0px 0px 100px 5px #2E4774;
z-index: 2;
transition: all 200 ease-in;
transform: scale(1.04) rotate(-1deg);
}
Spent the whole last day fixing an aiming issue with my custom cursor. Turns out, Unity defaults to aiming from the top-left of the graphic, so I adjusted my code accordingly. Now it works perfectly in the editor, but once I upload it, something seems off again—likely a scaling issue in the browser.
Has anyone dealt with this before? Any tips on handling cursor positioning across different resolutions or WebGL builds? Let me know!
Thanks for the feedback! I will be live playing game submissions 3/8 at 2:30 PST - I'll make sure to play your game! https://www.twitch.tv/transcoderjen
Thanks for playing and for the feedback! These are all things that I've been working on fixing. Already have the movement taken care of and level design will be a lot better. I'm also adding new enemies, ammo for the guns, as well of a few visual effects to make it more juicy. Should be updating soon!
I used the cyborg in my entry to the Pirate Game Jam 16!
https://transcoder.itch.io/blast-forge
I used some of these explosions in my entry to the Pirate Game Jam 16!
https://transcoder.itch.io/blast-forge
It’s pretty ambitious to tackle an RPG, and I respect the effort. The character pixel art is fantastic, but I found the overworld a bit confusing to navigate at first. There were also some boundary issues—I was able to go out of bounds in certain areas.
In the story, I sided with the Eelbloods and managed to defeat the Naidne king, returning his head to the Eelblood leader. However, after that, I couldn't board the ship, which left me stuck. I also couldn't find the Spymaster or the Overseer, so I wasn’t sure if I had missed something or if they weren’t implemented yet.
The battle system has a lot of potential, especially if it leans further into tactical gameplay. It would be great to see how it evolves. Looking forward to future updates!
I used this tileset in my entry to the Pirate Game Jam 16!
https://transcoder.itch.io/blast-forge
Metroid-esque intro... I'm in!
(This was also one of my ideas for a game but it seemed to ambitious for my skill level) So glad to see someone implement it as finely as you did!
The game oozes with cuteness. I loved being able to pose behind the cardboard cutouts.
And extra points for the alien - ferret emoji.