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ProYd

432
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A member registered Feb 04, 2023 · View creator page →

Creator of

Recent community posts

Every single animation and 3d model is awesome and cute! And there are a lot (character, grass, UI, hovered items, inventory, hit, …), it’s definitely impressive. Huge and astonishing work, congratz!

I really like the atmosphere!

The 3d lighting is neat and farming is satisfying. Growing the first plants is quite slow however. Well done overall!

Good start, I like a lot the art of the character.

Very promising start for a sandbox farming game! Nice game so far!

The concept is quite unique, with a nice balance of farming and fighting. It is however quite hard to hit without getting hit, I need to practice ^^’ Nice game!

Thanks a lot! I hope I will get the motivation (and the time) to add new exploration and farming mechanics in the future. I’d love to make it a bigger game.

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Thanks for your kind comment :)

Thanks! I spent a huge amount of time on this project, I had lot of fun making it.

Thanks!

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Thanks! I intended to have ~1 hour of game-play, I’m glad you enjoyed playing it :)

Thanks! I glad you liked my game :)

Thanks for your kind comment and your feedbacks :) Upgrades can come quite fast but their cost could be balanced to allow unlocking some of them earlier. I intended to had robot upgrades like move speed and jump power, but I preferred focusing on a chill game for a first release.

Addicting clicker :) The music and the sfx are very good!

Nice game with some interesting mechanics. The graphics are quite good. I think it missed some feedback for the player to understand what happens on interaction with the environment (like animations / particles fx or highlighting the targeted plant, spider attack animation / getting hit).

Good job overall!

I’m happy that your first game is made with Godot (I <3 godot :p). The latern mechanics is quite unique. Nice game overall!

The ambience setups by the art and the sound is quite good. That’s a good start if you want to push your prototype further!

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The creepy ambience works well, and I think the game has some promising mechanics. However, some feature seems not to work properly (like windows that do not close).

It’s indeed a lot of work. Thanks a lot for your kind comment!

I’m glad you like it, I dedicated all my spare time of the month on this project.

Thanks for your feedback. I agree with the season / weather system. The weather is actually just a visual representation of the season, I wished I had more time to add visuals of season when underground (like lava activity in warm season?). In term of game mechanics, some fruits pop out on specific season and weeds spawn on radiation season, that’s all but it feels not enough yet. I hope that I will find the motivation and time to improve the game and add more content.

Quite unique game in the jam, with some promising mechanics.

Nice clicker game. It’s good to have a goal of unlocking the cave.

The plant growing is a unique touch to the well-known TD genre. The dark nights and the snow fall bring together an appreciable ambience. Well done! Could benefit from some balacing to allow more strategy.

Some promising ideas, you should continue working on your project!

Interesting game, it matches the special very well!

Unique and beautiful drawings, I really the style. The game mechanics stands out from the other game of the jam. Good job!

Nice art, the environment with the dead farmer and the invocation circle looks very funny, well done!

Beautiful pixel art and cute sounds! The gameplay with time pressure is good too. The dash is very appreciated.

The rock and the rotten mechanics feel very punishing to me. They occur when I’m late, but dealing with them make me even more late. It feels impossible to recover, but maybe because I am noob :p

Great game overall!

The art is excellent, it participates a lot to the apocalyptic atmosphere. The game mechanics are good too. A nice concept that matchs the special theme very well!

I’ve been a bit bothered by some sound fx being a bit too loud and the key bindings that don’t work in my native keyboard layout - althought godot has a very simple support of keyboard layouts ;).

Good job to the team!

Great game, all 5 stars! The visuals and the sounds works well together and its very cute. The gameplay is quite relaxing.

Awesome job!

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Great! I added you on Discord

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The path preview was intended to work on mobile too, but I didn’t test it 😅 On mobile, the path is displayed only if you hold touch then move finger (the preview is triggered by motion event). I’ll fix that, I think it’s cool to have mobile friendly games.

It was cool to explore the map in the darkness with a flashlight. I hope you’ll make the ending!

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Yes, you got the point about the rocks. Im thinking about changing that because it is somehow hard to manage for the player.

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Wow, I did not think that it was possible to survive for long enough to reach such score. Well played ;)

Thanks for you feedback! I indeed expect the players to play a few game before finding a suitable strategy. I am thinking about polishing the gameplay when the voting period ends, so that the game feels more skill based than luck based :)

Thanks for your feedback. I understand your feeling about the rocks. They were initially intended to allow the player to switch position (dark vs light square). I had fun making this game, however I feel the gameplay still has some room for improvement.

Nice game, good Z-mechanic! It’s nice to have a well-balanced AI to play with.

Nice little game! Rules are simple and it’s easy to start playing.

Fun idea for a trijam! Nicely done :)