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(1 edit)

Yes, you got the point about the rocks. Im thinking about changing that because it is somehow hard to manage for the player.

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EDIT: I played on my mobile where you don't have the clue "hovering" a tile. The blue mark on PC make things easier.

The issue for me was that it is hard to guess where you'll end up. Maybe too hard to implement for a game jam but a visual representation of your Z and where you'll really end up would make the management easier (but maybe too easy some time)

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The path preview was intended to work on mobile too, but I didn’t test it 😅 On mobile, the path is displayed only if you hold touch then move finger (the preview is triggered by motion event). I’ll fix that, I think it’s cool to have mobile friendly games.