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A jam submission

Celeste SNES demakeView game page

Demake of the Pico-8 Classic
Submitted by John smit — 1 day, 10 hours before the deadline
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Celeste SNES demake's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#34.2004.200
Theme#54.0004.000
Graphics#63.4003.400
Hardware#83.4003.400
Overall#93.2803.280
Sound#141.4001.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Nice demake for the SNES, we need more of these.
  • Good port of Celeste, but is infringement copyright allowed...? (unless you have the author's permission?)
  • Really challenging and engaging game! Once you grasp the controls most stages become easy to beat, but some will require several tries. Biggest problem is the lack of sound, I hope you will change this in the future and maybe add some more levels, I am sure some of the other guys would gladly help you.
  • Honestly, an incredible demake — the gameplay is perfect, super responsive. I see you even made several levels on top of that. It’s really addictive, there’s nothing to complain about. Truly, it’s very enjoyable. I don’t see any major flaws — it’s addictive and does its job perfectly. It’s just a shame there’s no music or sound, though. That’s really the only downside. But hey, there’s even a title screen!

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Comments

Submitted(+1)

I unashamedly love Celeste, and I think this is a great port/demake/refactor for the SNES. I struggled with the controls a bit, but as feedback for my own game shows it appears I'm the outlier for how platform games should map controls on SNES.

It's a shame audio didn't make the cut as that really seals the deal on the vibe for this game, but I think you were wise to focus your efforts where you did and hopefully add audio after the jam!

Developer (1 edit)

Nah, I think your right to mention the physics, because the engine is effectively a complete rewrite and runs at 60fps in a 256x256 world, some things were approximated, particularly the integration on the jump arc/fall speed. could maybe have been made a wee bit more generous. I did start writing a sound driver, it crashed after 7 commands because of bugs in llvm-mos's spc700 code gen.

Submitted(+1)

This is absolutely fantastic, it plays great! At a quick glance, I cannot assess how much of this is your original code and how much is inherited, but I think you did an outstanding job here!

Jam Judge

Honestly, an incredible demake — the gameplay is perfect, super responsive. I see you even made several levels on top of that. It’s really addictive, there’s nothing to complain about. Truly, it’s very enjoyable.

I don’t see any major flaws — it’s addictive and does its job perfectly. It’s just a shame there’s no music or sound, though. That’s really the only downside. But hey, there’s even a title screen!

Developer

I watched the stream and speak french, but like this translation is garbage, that "But hey, there’s even a title screen!" is just flat out wrong and not what you said.

(+1)

Very nice. I could see a full game done like this for sure.