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(1 edit)

Nah, I think your right to mention the physics, because the engine is effectively a complete rewrite and runs at 60fps in a 256x256 world, some things were approximated, particularly the integration on the jump arc/fall speed. could maybe have been made a wee bit more generous. I did start writing a sound driver, it crashed after 7 commands because of bugs in llvm-mos's spc700 code gen.