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A jam submission

WindinessView game page

Kite Platformer
Submitted by Yeona ansetla ofgaeð frið in his hyrste, Joaquín — 9 hours, 31 minutes before the deadline
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Windiness's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#203.1783.455
Theme#343.2613.545
Overall#392.7603.000
Aesthetics#432.5922.818
Gameplay#552.0072.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer(+1)

I'm the 2 sec high score and it was kind of an error (or really good luck haha) 

I'm the music composer as well, pretty interesting game! thanks for the feedback

Developer(+1)

Hi Joa!

Submitted(+1)

Good game !
Controls a bit hard to get though, but you get the hang of it eventually, design is simple but really interesting, sound design is great and concept is really thought and original...no, well done ! It only lacks a tutorial !

Developer

The controls is the challenge of it, because your own movement is used against you 2 seconds later. I'm glad you enjoyed it and got the hang of it! I will add a tutorial once the jam is over, and add more feedback on death screens and win screens

Submitted(+1)

Nice! Hard to control though...

Developer

That's the challenge of the game, wherever you go, the game itself fights back, hence the balance! It takes a while to get the grips of it, and that will (if given the chance) make some streamers rage live when the wind pushes them into the walls or blocks :D

Submitted(+1)

It relates balance very well!!  But the gameplay was kinda hard to get, would have been nice to have an instruction page

Developer

I have many times regretted not adding any form of tutorial but I don't want to update after the deadline has passed, that would just be wrong. Once the jam is over, I will add a tutorial to make it easier for normal players.

Submitted(+1)

I liked where this was going, though found the controls to be really hard. it felt like I was not moving when I should've been. I don't know if I even registered a score as the goal for the game wasn't really that clear and given the wacky controls I had to move on before I could finish a level. I loved how the game opened up from the name input screen though, well done there!

Developer

Thank you! I intend to add a tutorial after the jam concludes, but just to clarify:

The wind actively pushes you in the opposite horizontal direction

At the end of each round, a green smiley or red frowny face will appear on screen to show if you won or lost

According to my server logs, either you didn't win or were offline

I wish I could have put the same level of polish that I did on the first scenes on the actual game. That is my single biggest regret. Just one more day would have made the difference, I imagine.

Submitted(+1)

Hey, this is a pretty interesting game.

I like the pretty relaxing music going on in the background.

Although is there some kind of instructions manual that I'm unable to find? I was quite confused on how to play at first but I think I got the hang of it.

Btw, are the blocks and ovals suppose to slingshot me upon contact? Anyways, I'll been trying to ram myself against the terrain for a slingshot to the purple portal for 10 minutes before giving up.

Looks like after 20 minutes, 11 seconds is as good as I'm going to get. (How does one even get 2 seconds?!)

Thanks for making this game!

Developer(+1)

This is my biggest regret. Here's a breakdown of the physics:

1. WASD alters velocity, not position

2. There is wind that pushes you back,  which makes it hard to move in the right direction (this is the balance part, from a mathematical standpoint this means taking your velocity from 2 seconds ago and subtracting your current velocity by it)

3. For every frame that you are in contact with a block, your velocity increases by 10%. (This is a 60fps game, so that is dv^1.1^1.1^1.1... etc)

The next thing on my post its was to add automatic tutorial UI if you kept failing or running into walls or not moving it would show you how, but I ran out of time before the game was due.

After I sleep, I'll try to add it though.

I can confirm that the 2 seconds was not legit because I have the current scoreboard right here (taken april 7 at 0:10am PT):

[{"user":"joko","score":2.02},{"user":"joko","score":7.38},{"user":"Its a plane","score":11.02},{"user":"Its a plane","score":11.32},{"user":"Its a plane","score":14.13},{"user":"Its a plane","score":15.75},{"user":"Its a plane","score":20.8},{"user":"Its a plane","score":22.43},{"user":"grify","score":25.98},{"user":"Its a plane","score":39.8},{"user":"grify","score":18000.65},{"user":"grify","score":180000.65},{"user":"grify","score":1800000.65},{"user":"grify","score":18000000.65}]

11 seconds is a really good score! Better than mine!

Thanks for playing my game :)

Developer

The ONLINE HIGHSCORES are really online, hosted on my own server!

Developer

I'm Grify (the dev of this)
How does this relate to the theme?

As the player tries to move, the wind will push them in the opposite direction to balance the forces, which makes it especially difficult.